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path: root/gfx/gl/shaders/pointLight.vs
Commit message (Collapse)AuthorAge
* We only need 3x3 matrix for model rotation specDan Goodliffe2024-01-13
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* Update point light shaders for instancingDan Goodliffe2024-01-13
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* Shader viewPoint now an integerDan Goodliffe2023-12-03
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* Switch to millimeters for spatial unitsDan Goodliffe2023-11-15
| | | | | | Mostly a case of changing far too many magic numbers, something else to fix I guess. I probably missed something. Also there's some hackery when loading 3D models, which are still assumed to be in metres.
* Send position and rotation matrix to GPU separatelyDan Goodliffe2023-11-13
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* Change pointlight render area definition to a cubeDan Goodliffe2022-11-27
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* Add rendering support for point lightsDan Goodliffe2022-11-23