| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Bind the network profile in as uniforms | Dan Goodliffe | 2024-01-22 |
| | | | | | Makes the network shaders generic to network type | ||
| * | Dynamic number of segments into curve render | Dan Goodliffe | 2024-01-21 |
| | | | | | | Simpler formula than the old one, neither scientific, needs to tests to demonstrate a decent result for whatever formula we use. | ||
| * | Use symbol GL_MAX_GEOMETRY_OUTPUT_VERTICES to lookup the implementation ↵ | Dan Goodliffe | 2024-01-21 |
| | | | | | limit at runtime | ||
| * | Pass curve link radius, no recalculate, its constant | Dan Goodliffe | 2024-01-20 |
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| * | Implement basic network curve part shader | Dan Goodliffe | 2024-01-20 |
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| * | Common code between straight/curve network geometry shaders | Dan Goodliffe | 2024-01-20 |
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| * | Render rail network using new shaders | Dan Goodliffe | 2024-01-20 |
| Non-functional, totally unimplemented at this stage | |||
