diff options
author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-22 02:25:47 +0000 |
---|---|---|
committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-22 02:25:47 +0000 |
commit | 961f69d8cda0364c04ec98efc70a6f21e0a091e6 (patch) | |
tree | bffeb04832ea6615cc9d3908a6de1c8fb01e9bd6 /gfx/gl/shaders/networkCurve.gs | |
parent | Add missing support for glUniform simple span of numbers (diff) | |
download | ilt-961f69d8cda0364c04ec98efc70a6f21e0a091e6.tar.bz2 ilt-961f69d8cda0364c04ec98efc70a6f21e0a091e6.tar.xz ilt-961f69d8cda0364c04ec98efc70a6f21e0a091e6.zip |
Bind the network profile in as uniforms
Makes the network shaders generic to network type
Diffstat (limited to 'gfx/gl/shaders/networkCurve.gs')
-rw-r--r-- | gfx/gl/shaders/networkCurve.gs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/gfx/gl/shaders/networkCurve.gs b/gfx/gl/shaders/networkCurve.gs index 619625f..7cb6c42 100644 --- a/gfx/gl/shaders/networkCurve.gs +++ b/gfx/gl/shaders/networkCurve.gs @@ -25,7 +25,7 @@ void main() { float segs = clamp( - round(reps[0] * radius[0] / 1000), 4, floor(GL_MAX_GEOMETRY_OUTPUT_VERTICES / (profile.length() * 2))); + round(reps[0] * radius[0] / 1000), 4, floor(uint(GL_MAX_GEOMETRY_OUTPUT_VERTICES) / (profileLength * 2u))); vec3 arcstep = vec3((bangle[0] - aangle[0]), // angle reps[0], // texture (bpos[0].z - apos[0].z)) // height |