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path: root/gfx/gl/shaders/networkCurve.gs
Commit message (Expand)AuthorAge
* Initial commit using tesselation shader to create curvesDan Goodliffe7 days
* Update OpenGL context and shaders to v4.6Dan Goodliffe8 days
* Include GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS in networkCurve output calcDan Goodliffe2026-01-23
* Bind the network profile in as uniformsDan Goodliffe2024-01-22
* Dynamic number of segments into curve renderDan Goodliffe2024-01-21
* Use symbol GL_MAX_GEOMETRY_OUTPUT_VERTICES to lookup the implementation limit...Dan Goodliffe2024-01-21
* Pass curve link radius, no recalculate, its constantDan Goodliffe2024-01-20
* Implement basic network curve part shaderDan Goodliffe2024-01-20
* Common code between straight/curve network geometry shadersDan Goodliffe2024-01-20
* Render rail network using new shadersDan Goodliffe2024-01-20