| Commit message (Expand) | Author | Age | |
|---|---|---|---|
| * | Initial commit using tesselation shader to create curves | Dan Goodliffe | 7 days |
| * | Update OpenGL context and shaders to v4.6 | Dan Goodliffe | 8 days |
| * | Include GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS in networkCurve output calc | Dan Goodliffe | 2026-01-23 |
| * | Bind the network profile in as uniforms | Dan Goodliffe | 2024-01-22 |
| * | Dynamic number of segments into curve render | Dan Goodliffe | 2024-01-21 |
| * | Use symbol GL_MAX_GEOMETRY_OUTPUT_VERTICES to lookup the implementation limit... | Dan Goodliffe | 2024-01-21 |
| * | Pass curve link radius, no recalculate, its constant | Dan Goodliffe | 2024-01-20 |
| * | Implement basic network curve part shader | Dan Goodliffe | 2024-01-20 |
| * | Common code between straight/curve network geometry shaders | Dan Goodliffe | 2024-01-20 |
| * | Render rail network using new shaders | Dan Goodliffe | 2024-01-20 |
