Commit message (Expand) | Author | Age | |
---|---|---|---|
* | Bind the network profile in as uniforms | Dan Goodliffe | 2024-01-22 |
* | Dynamic number of segments into curve render | Dan Goodliffe | 2024-01-21 |
* | Use symbol GL_MAX_GEOMETRY_OUTPUT_VERTICES to lookup the implementation limit... | Dan Goodliffe | 2024-01-21 |
* | Pass curve link radius, no recalculate, its constant | Dan Goodliffe | 2024-01-20 |
* | Implement basic network curve part shader | Dan Goodliffe | 2024-01-20 |
* | Common code between straight/curve network geometry shaders | Dan Goodliffe | 2024-01-20 |
* | Render rail network using new shaders | Dan Goodliffe | 2024-01-20 |