| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Make similar array tidy-up to networkStraight shaders | Dan Goodliffe | 7 days |
| | | | | | And merge common functionality from networkCurve. | ||
| * | Rename shader source in keeping with glsl expectations | Dan Goodliffe | 7 days |
| | | | | | | Swaps name/type of generated files to match class names and source files. | ||
| * | Explicit cast to vec3 to disambiguate length/distance calc | Dan Goodliffe | 11 days |
| | | |||
| * | Fix network population of position in gBuffer | Dan Goodliffe | 2024-01-23 |
| | | | | | Adds some rails to the basic test highlighting broken shadows | ||
| * | Bind the network profile in as uniforms | Dan Goodliffe | 2024-01-22 |
| | | | | | Makes the network shaders generic to network type | ||
| * | Implement basic network curve part shader | Dan Goodliffe | 2024-01-20 |
| | | |||
| * | Common code between straight/curve network geometry shaders | Dan Goodliffe | 2024-01-20 |
