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| author | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-01-31 14:20:08 +0000 |
|---|---|---|
| committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-01-31 14:20:08 +0000 |
| commit | 44ceac7cc09ddbd06302c639128088ba0a4b2530 (patch) | |
| tree | b72ec7920738132166daab88b6fdb895819dac04 /gfx/gl/shaders/networkCommon.glsl | |
| parent | Tidy networkCurve shaders (diff) | |
| download | ilt-44ceac7cc09ddbd06302c639128088ba0a4b2530.tar.bz2 ilt-44ceac7cc09ddbd06302c639128088ba0a4b2530.tar.xz ilt-44ceac7cc09ddbd06302c639128088ba0a4b2530.zip | |
Make similar array tidy-up to networkStraight shaders
And merge common functionality from networkCurve.
Diffstat (limited to 'gfx/gl/shaders/networkCommon.glsl')
| -rw-r--r-- | gfx/gl/shaders/networkCommon.glsl | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/gfx/gl/shaders/networkCommon.glsl b/gfx/gl/shaders/networkCommon.glsl index 4ff24e8..7aa911d 100644 --- a/gfx/gl/shaders/networkCommon.glsl +++ b/gfx/gl/shaders/networkCommon.glsl @@ -12,9 +12,15 @@ out vec2 texCoord; out vec3 rposition; float +viewPointDist(const ivec3 position) +{ + return length(vec3(viewPoint - position)); +} + +float segDist(const ivec3 a, const ivec3 b) { - return min(length(vec3(viewPoint - a)), length(vec3(viewPoint - b))); + return min(viewPointDist(a), viewPointDist(b)); } ifelse( |
