From 44ceac7cc09ddbd06302c639128088ba0a4b2530 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 31 Jan 2026 14:20:08 +0000 Subject: Make similar array tidy-up to networkStraight shaders And merge common functionality from networkCurve. --- gfx/gl/shaders/networkCommon.glsl | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) (limited to 'gfx/gl/shaders/networkCommon.glsl') diff --git a/gfx/gl/shaders/networkCommon.glsl b/gfx/gl/shaders/networkCommon.glsl index 4ff24e8..7aa911d 100644 --- a/gfx/gl/shaders/networkCommon.glsl +++ b/gfx/gl/shaders/networkCommon.glsl @@ -11,10 +11,16 @@ uniform float flatDistance = 1000000; out vec2 texCoord; out vec3 rposition; +float +viewPointDist(const ivec3 position) +{ + return length(vec3(viewPoint - position)); +} + float segDist(const ivec3 a, const ivec3 b) { - return min(length(vec3(viewPoint - a)), length(vec3(viewPoint - b))); + return min(viewPointDist(a), viewPointDist(b)); } ifelse( -- cgit v1.2.3