Commit message (Expand) | Author | Age | |
---|---|---|---|
* | Fix texture usage via materials in shadows | Dan Goodliffe | 2024-08-10 |
* | We only need 3x3 matrix for model rotation spec | Dan Goodliffe | 2024-01-13 |
* | Shader viewPoint now an integer | Dan Goodliffe | 2023-12-03 |
* | Model positions as integers | Dan Goodliffe | 2023-11-25 |
* | Send position and rotation matrix to GPU separately | Dan Goodliffe | 2023-11-13 |
* | Lookup material details once in the vertex shader | Dan Goodliffe | 2023-04-27 |
* | Point shaders can all share the same implementation now in a single place | Dan Goodliffe | 2023-04-26 |
* | Fix location of model matrix in vertex shader | Dan Goodliffe | 2023-04-18 |
* | Add the dynamicPoint shader for instancing | Dan Goodliffe | 2023-04-15 |