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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-11-13 00:17:11 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-11-13 00:17:11 +0000 |
commit | 356e874050e5ad5af87b04a2bb01ce34a86640bb (patch) | |
tree | c3f2a5d548340821378f6d79b03c81bd63382282 /gfx/gl/shaders/dynamicPointInst.vs | |
parent | Refactor BufferedLocationT to use a callback (diff) | |
download | ilt-356e874050e5ad5af87b04a2bb01ce34a86640bb.tar.bz2 ilt-356e874050e5ad5af87b04a2bb01ce34a86640bb.tar.xz ilt-356e874050e5ad5af87b04a2bb01ce34a86640bb.zip |
Send position and rotation matrix to GPU separately
Diffstat (limited to 'gfx/gl/shaders/dynamicPointInst.vs')
-rw-r--r-- | gfx/gl/shaders/dynamicPointInst.vs | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/gfx/gl/shaders/dynamicPointInst.vs b/gfx/gl/shaders/dynamicPointInst.vs index 2d6cee5..4ae6813 100644 --- a/gfx/gl/shaders/dynamicPointInst.vs +++ b/gfx/gl/shaders/dynamicPointInst.vs @@ -5,6 +5,8 @@ include(`meshIn.glsl') include(`materialInterface.glsl') uniform mat4 viewProjection; +uniform vec3 viewPoint; layout(location = 5) in mat4 model; +layout(location = 9) in vec3 modelPos; include(`commonPoint.glsl') |