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path: root/gfx/gl/shaders/directionalLight.fs
Commit message (Expand)AuthorAge
* Offset shaded position to reduce chance of self-shadowingDan Goodliffe2024-08-18
* Adjust light view projection matrix upfrontDan Goodliffe2024-01-30
* Remove the complications from previously storing several shadow maps in the t...Dan Goodliffe2024-01-30
* Geometry shader for single pass shadow mapsDan Goodliffe2024-01-28
* Run shadow mapper in camera relative spaceDan Goodliffe2023-12-17
* Use 32bit integer texture for position render dataDan Goodliffe2023-12-17
* Generate 4 bands of shadow mapsDan Goodliffe2022-12-28
* Initial support for multiple shadow maps in the same textureDan Goodliffe2022-12-28
* Tidy upDan Goodliffe2022-12-06
* Do not unilluminate the back of objectsDan Goodliffe2022-12-04
* Generate and use a shadow mapDan Goodliffe2022-12-04
* Separate out the illumation of the sceneDan Goodliffe2022-11-23