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path: root/gfx/gl/shaders/commonShadowPoint.glsl
Commit message (Expand)AuthorAge
* Geometry shader for single pass shadow mapsDan Goodliffe2024-01-28
* We only need 3x3 matrix for model rotation specDan Goodliffe2024-01-13
* Send position and rotation matrix to GPU separatelyDan Goodliffe2023-11-13
* Point shaders (shadows) can all share the same implementation now in a single...Dan Goodliffe2023-04-26