summaryrefslogtreecommitdiff
path: root/gfx/gl/shaders/commonShadowPoint.glsl
diff options
context:
space:
mode:
authorDan Goodliffe <dan@randomdan.homeip.net>2024-01-13 19:45:54 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2024-01-13 19:45:54 +0000
commit8566e63b26f9e7ee809c03394743a0576c499378 (patch)
treecdcef5b698a224003ba54507dc24cbb27a57cbbe /gfx/gl/shaders/commonShadowPoint.glsl
parentAdd glContainer::at override to update a single item (diff)
downloadilt-8566e63b26f9e7ee809c03394743a0576c499378.tar.bz2
ilt-8566e63b26f9e7ee809c03394743a0576c499378.tar.xz
ilt-8566e63b26f9e7ee809c03394743a0576c499378.zip
We only need 3x3 matrix for model rotation spec
Diffstat (limited to 'gfx/gl/shaders/commonShadowPoint.glsl')
-rw-r--r--gfx/gl/shaders/commonShadowPoint.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/gfx/gl/shaders/commonShadowPoint.glsl b/gfx/gl/shaders/commonShadowPoint.glsl
index 216642e..47722d6 100644
--- a/gfx/gl/shaders/commonShadowPoint.glsl
+++ b/gfx/gl/shaders/commonShadowPoint.glsl
@@ -1,7 +1,7 @@
void
main()
{
- vec4 worldPos = model * vec4(position, 1.0);
- gl_Position = viewProjection * vec4(worldPos.xyz - viewPoint + modelPos, 1);
+ vec3 worldPos = model * position;
+ gl_Position = viewProjection * vec4(worldPos - viewPoint + modelPos, 1);
gl_Position.z = max(gl_Position.z, -1);
}