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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-13 19:45:54 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-13 19:45:54 +0000 |
commit | 8566e63b26f9e7ee809c03394743a0576c499378 (patch) | |
tree | cdcef5b698a224003ba54507dc24cbb27a57cbbe /gfx/gl/shaders/commonShadowPoint.glsl | |
parent | Add glContainer::at override to update a single item (diff) | |
download | ilt-8566e63b26f9e7ee809c03394743a0576c499378.tar.bz2 ilt-8566e63b26f9e7ee809c03394743a0576c499378.tar.xz ilt-8566e63b26f9e7ee809c03394743a0576c499378.zip |
We only need 3x3 matrix for model rotation spec
Diffstat (limited to 'gfx/gl/shaders/commonShadowPoint.glsl')
-rw-r--r-- | gfx/gl/shaders/commonShadowPoint.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/gfx/gl/shaders/commonShadowPoint.glsl b/gfx/gl/shaders/commonShadowPoint.glsl index 216642e..47722d6 100644 --- a/gfx/gl/shaders/commonShadowPoint.glsl +++ b/gfx/gl/shaders/commonShadowPoint.glsl @@ -1,7 +1,7 @@ void main() { - vec4 worldPos = model * vec4(position, 1.0); - gl_Position = viewProjection * vec4(worldPos.xyz - viewPoint + modelPos, 1); + vec3 worldPos = model * position; + gl_Position = viewProjection * vec4(worldPos - viewPoint + modelPos, 1); gl_Position.z = max(gl_Position.z, -1); } |