From 8566e63b26f9e7ee809c03394743a0576c499378 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 13 Jan 2024 19:45:54 +0000 Subject: We only need 3x3 matrix for model rotation spec --- gfx/gl/shaders/commonShadowPoint.glsl | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'gfx/gl/shaders/commonShadowPoint.glsl') diff --git a/gfx/gl/shaders/commonShadowPoint.glsl b/gfx/gl/shaders/commonShadowPoint.glsl index 216642e..47722d6 100644 --- a/gfx/gl/shaders/commonShadowPoint.glsl +++ b/gfx/gl/shaders/commonShadowPoint.glsl @@ -1,7 +1,7 @@ void main() { - vec4 worldPos = model * vec4(position, 1.0); - gl_Position = viewProjection * vec4(worldPos.xyz - viewPoint + modelPos, 1); + vec3 worldPos = model * position; + gl_Position = viewProjection * vec4(worldPos - viewPoint + modelPos, 1); gl_Position.z = max(gl_Position.z, -1); } -- cgit v1.2.3