Commit message (Expand) | Author | Age | |
---|---|---|---|
* | Fix texture usage via materials in shadows | Dan Goodliffe | 2024-08-10 |
* | Add shadow shader which takes into account texture transparency | Dan Goodliffe | 2024-07-07 |
* | Geometry shader for single pass shadow maps | Dan Goodliffe | 2024-01-28 |
* | We only need 3x3 matrix for model rotation spec | Dan Goodliffe | 2024-01-13 |
* | Send position and rotation matrix to GPU separately | Dan Goodliffe | 2023-11-13 |
* | Point shaders (shadows) can all share the same implementation now in a single... | Dan Goodliffe | 2023-04-26 |