Commit message (Expand) | Author | Age | |
---|---|---|---|
* | Move the vertex/fragment shader interface for materials into an include | Dan Goodliffe | 2023-04-11 |
* | Move lots of common glsl interface to include files | Dan Goodliffe | 2023-04-11 |
* | Basic fragment ahader should use final colour to determine clear flag | Dan Goodliffe | 2023-03-14 |
* | Support for model colours mixed with textures | Dan Goodliffe | 2023-02-24 |
* | Switch to a deferred lighting based render pipeline | Dan Goodliffe | 2022-11-01 |
* | Set v330 core on world shaders | Dan Goodliffe | 2022-10-30 |
* | dos2unix shader sources | Dan Goodliffe | 2021-02-20 |
* | Remove spare bits from shaders and tidy up | Dan Goodliffe | 2021-02-20 |
* | Add support for directional light color and an ambient color | Dan Goodliffe | 2021-02-18 |
* | Update glsl version and interface | Dan Goodliffe | 2021-02-12 |
* | Fix issue with normal affecting transparency | Dan Goodliffe | 2021-02-12 |
* | Big reshuffle | Dan Goodliffe | 2021-01-17 |