index
:
I Like Trains
main
terrain-deform-2
The I Like Trains game
Dan Goodliffe
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
gfx
/
gl
/
sceneShader.cpp
Commit message (
Expand
)
Author
Age
*
We only need 3x3 matrix for model rotation spec
Dan Goodliffe
2024-01-13
*
Add model support for point lights
Dan Goodliffe
2024-01-12
*
Initial commit with working light instancing
Dan Goodliffe
2024-01-10
*
Simplify and 'fix' the wave cycle
Dan Goodliffe
2024-01-01
*
Shader viewPoint now an integer
Dan Goodliffe
2023-12-03
*
Model positions as integers
Dan Goodliffe
2023-11-25
*
Send position and rotation matrix to GPU separately in basic program
Dan Goodliffe
2023-11-25
*
Send position and rotation matrix to GPU separately
Dan Goodliffe
2023-11-13
*
WIP typedefing just about everything else
Dan Goodliffe
2023-11-09
*
WIP typedefing all the things - sources
Dan Goodliffe
2023-11-09
*
Drop .hpp for header only things
Dan Goodliffe
2023-04-29
*
Add basic instanced shader to those which get the viewProjection configured
Dan Goodliffe
2023-04-19
*
Revamp how VertexArrayObject configures attributes and data
Dan Goodliffe
2023-04-17
*
Fix up the way spotlight shader works
Dan Goodliffe
2023-04-17
*
Add the dynamicPoint shader for instancing
Dan Goodliffe
2023-04-15
*
Rename lots of shader files
Dan Goodliffe
2023-04-15
*
Add rendering support for spot lights
Dan Goodliffe
2023-01-05
*
Use VertexArrayObject for SceneShader::PointLight
Dan Goodliffe
2023-01-02
*
Add rendering support for point lights
Dan Goodliffe
2022-11-23
*
Support setting a viewPort uniform for those shaders which need it
Dan Goodliffe
2022-11-23
*
Rename setView to setViewProjection to avoid ambiguity
Dan Goodliffe
2022-11-23
*
Restructure how shaders are worked with
Dan Goodliffe
2022-11-03
*
Rename Shader to SceneShader
Dan Goodliffe
2022-11-03