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path: root/gfx/gl/sceneRenderer.h
Commit message (Expand)AuthorAge
* Remove the complications from previously storing several shadow maps in the t...Dan Goodliffe2024-01-30
* Run shadow mapper in camera relative spaceDan Goodliffe2023-12-17
* Use a separate framebuffer for illumination phaseDan Goodliffe2023-12-17
* Basic support for saving intermediate render buffersDan Goodliffe2023-12-13
* WIP typedefing just about everything elseDan Goodliffe2023-11-09
* WIP typedefing all the things - headersDan Goodliffe2023-11-07
* Reformat with new clang-formatDan Goodliffe2023-11-07
* Only generate the first N shadow maps which are usefulDan Goodliffe2023-01-07
* Single helper for rendering the fullscreen quadDan Goodliffe2023-01-02
* Generate a single shadow band and region definitionDan Goodliffe2022-12-28
* Initial support for multiple shadow maps in the same textureDan Goodliffe2022-12-28
* Generate and use a shadow mapDan Goodliffe2022-12-04
* Split SceneProvider outDan Goodliffe2022-11-27
* SceneRenderer is a graphics component, not a UI oneDan Goodliffe2022-11-27