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I Like Trains
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terrain-deform-2
The I Like Trains game
Dan Goodliffe
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path:
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gfx
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gl
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sceneRenderer.cpp
Commit message (
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Author
Age
*
Use 32bit integer texture for position render data
Dan Goodliffe
2023-12-17
*
Use a separate framebuffer for illumination phase
Dan Goodliffe
2023-12-17
*
Support setting framebuffer texture format
Dan Goodliffe
2023-12-15
*
Integer camera
Dan Goodliffe
2023-12-11
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Switch to millimeters for spatial units
Dan Goodliffe
2023-11-15
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Send position and rotation matrix to GPU separately
Dan Goodliffe
2023-11-13
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WIP typedefing just about everything else
Dan Goodliffe
2023-11-09
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WIP typedefing all the things - sources
Dan Goodliffe
2023-11-09
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WIP typedefing all the things - headers
Dan Goodliffe
2023-11-07
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Reformat with new clang-format
Dan Goodliffe
2023-11-07
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Drop .hpp for header only things
Dan Goodliffe
2023-04-29
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Revamp how VertexArrayObject configures attributes and data
Dan Goodliffe
2023-04-17
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Rename lots of shader files
Dan Goodliffe
2023-04-15
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Fix up all the static analyzer warnings
Dan Goodliffe
2023-01-08
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Only generate the first N shadow maps which are useful
Dan Goodliffe
2023-01-07
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Use VertexArrayObject for SceneRenderer
Dan Goodliffe
2023-01-02
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Single helper for rendering the fullscreen quad
Dan Goodliffe
2023-01-02
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Add directional light to pointlight test, fix setting of GL_DEPTH_TEST
Dan Goodliffe
2022-12-30
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Reduce size of shadow map texture
Dan Goodliffe
2022-12-28
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Generate a single shadow band and region definition
Dan Goodliffe
2022-12-28
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Initial support for multiple shadow maps in the same texture
Dan Goodliffe
2022-12-28
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First cut of view scope shadow mapper view
Dan Goodliffe
2022-12-18
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Fix case of GetViewProjection
Dan Goodliffe
2022-12-11
*
Support fall-back internal framebuffer formats, use smaller and/or standard f...
Dan Goodliffe
2022-12-08
*
Disable depth test, remove unnecesary texture binds and clear for lighting pass
Dan Goodliffe
2022-12-06
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Increase gBuffer position data to 32bit and drop all the alpha channels
Dan Goodliffe
2022-12-06
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Explicit ShadowMapper size only, no default
Dan Goodliffe
2022-12-04
*
Generate and use a shadow map
Dan Goodliffe
2022-12-04
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Split SceneProvider out
Dan Goodliffe
2022-11-27
*
SceneRenderer is a graphics component, not a UI one
Dan Goodliffe
2022-11-27