| Commit message (Collapse) | Author | Age | ||
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| * | Initial commit generating some basic rail network | Dan Goodliffe | 2021-02-05 | |
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| * | Create terrain as collection of meshes | Dan Goodliffe | 2021-02-04 | |
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| * | Restructure to allow a resource path and testing | Dan Goodliffe | 2021-02-04 | |
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| * | Basic support for loading a heightmap from an image | Dan Goodliffe | 2021-01-28 | |
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| * | Split common terrain code out | Dan Goodliffe | 2021-01-28 | |
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| * | Generate some random terrain with a water layer | Dan Goodliffe | 2021-01-26 | |
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| * | Use vector sizes when passing terrain to opengl | Dan Goodliffe | 2021-01-26 | |
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| * | Generate some basic flat terrain | Dan Goodliffe | 2021-01-25 | |
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| * | Move texture cache to Texture class | Dan Goodliffe | 2021-01-25 | |
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| * | Split physical objects from renderable ones | Dan Goodliffe | 2021-01-25 | |
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| * | Remove the weird view/model/camera connectedness | Dan Goodliffe | 2021-01-24 | |
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| * | Allow physical objects to share meshes and textures | Dan Goodliffe | 2021-01-23 | |
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| * | Factor to support worlds, objects, windows etc | Dan Goodliffe | 2021-01-18 | |
