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authorDan Goodliffe <dan@randomdan.homeip.net>2024-01-21 03:27:01 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2024-01-21 03:27:01 +0000
commitfb3e42e2d13138865d5eb40a0f65ef14e67f995b (patch)
tree58ba5e750d33411ffb0a231eb219e80e769bf8a9 /game
parentUse symbol GL_MAX_GEOMETRY_OUTPUT_VERTICES to lookup the implementation limit... (diff)
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Dynamic number of segments into curve render
Simpler formula than the old one, neither scientific, needs to tests to demonstrate a decent result for whatever formula we use.
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