| Commit message (Expand) | Author | Age |
... | |
* | Template Ray on position type | Dan Goodliffe | 2024-01-07 |
* | Unified crossProduct | Dan Goodliffe | 2024-01-07 |
* | Helper to create a cubiod from dimensions | Dan Goodliffe | 2024-01-06 |
* | Simplified RailVehicle::intersectRay | Dan Goodliffe | 2024-01-06 |
* | Remove more use of legacy types and unnecessary pointers from selectable inte... | Dan Goodliffe | 2024-01-01 |
* | Remove more use of legacy types | Dan Goodliffe | 2024-01-01 |
* | Remove misleading power operator^ on vec2/3 | Dan Goodliffe | 2023-12-29 |
* | Remove weird operator! on vec2/3 | Dan Goodliffe | 2023-12-29 |
* | Use new calc types in geoData | Dan Goodliffe | 2023-12-17 |
* | Render correct VAO for rail vehicle shadows | Dan Goodliffe | 2023-12-03 |
* | Handle the case where the ray never enters the map | Dan Goodliffe | 2023-12-02 |
* | Extend ray for intersect walk to cover the extents of the map | Dan Goodliffe | 2023-12-02 |
* | Replace positionAt with pure integer version | Dan Goodliffe | 2023-12-02 |
* | Fix terrain texture tiling | Dan Goodliffe | 2023-11-26 |
* | Calculate vertex normals only | Dan Goodliffe | 2023-11-26 |
* | Merge branch 'ints' into terrain | Dan Goodliffe | 2023-11-26 |
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| * | Model positions as integers | Dan Goodliffe | 2023-11-25 |
| * | Remove getTransform | Dan Goodliffe | 2023-11-25 |
| * | Switch to millimeters for spatial units | Dan Goodliffe | 2023-11-15 |
| * | Send position and rotation matrix to GPU separately | Dan Goodliffe | 2023-11-13 |
| * | Refactor BufferedLocationT to use a callback | Dan Goodliffe | 2023-11-11 |
| * | WIP typedefing just about everything else | Dan Goodliffe | 2023-11-09 |
| * | WIP typedefing all the things - sources | Dan Goodliffe | 2023-11-09 |
| * | WIP typedefing all the things - headers | Dan Goodliffe | 2023-11-07 |
| * | Reformat with new clang-format | Dan Goodliffe | 2023-11-07 |
* | | Fix todo for handling a terrain walk from outside the mesh | Dan Goodliffe | 2023-11-05 |
* | | Fix calculating extents | Dan Goodliffe | 2023-11-05 |
* | | Fix and split linesCross | Dan Goodliffe | 2023-11-05 |
* | | Add methods to walk the boundary of the terrain mesh | Dan Goodliffe | 2023-11-05 |
* | | Refactor to further simplify line/point operations | Dan Goodliffe | 2023-11-04 |
* | | Simplify some logic with the triangle construct | Dan Goodliffe | 2023-11-04 |
* | | Rename TerrainMesh to GeoData to drop inplace | Dan Goodliffe | 2023-11-04 |
* | | Calculate and expose the extents of the terrain mesh | Dan Goodliffe | 2023-11-04 |
* | | Static helper for loading ASCII grid data | Dan Goodliffe | 2023-11-04 |
* | | Implement terrain intersect ray | Dan Goodliffe | 2023-11-03 |
* | | Helper to get cartesian position from baricentric on Triangle | Dan Goodliffe | 2023-11-03 |
* | | Terrain mesh method for getting the height/position at a point on the surface | Dan Goodliffe | 2023-11-02 |
* | | Generic N-dimensional terrain triangle | Dan Goodliffe | 2023-11-02 |
* | | Make PointFace harder to misuse | Dan Goodliffe | 2023-10-31 |
* | | Update walk/walkUntil to work on PointFace from parameter | Dan Goodliffe | 2023-10-31 |
* | | Helper type for storing/passing/returning a point and its containing face | Dan Goodliffe | 2023-10-31 |
* | | Initial commit of walk/walkUtil terrain | Dan Goodliffe | 2023-10-31 |
* | | Initial commit of findPoint on terrain | Dan Goodliffe | 2023-10-29 |
* | | Initial OpenMesh based terrain data and tests | Dan Goodliffe | 2023-10-28 |
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* | Swap GLEW for more modern glad | Dan Goodliffe | 2023-05-28 |
* | Templated BufferedLocation and single buffer storage for RVC locations | Dan Goodliffe | 2023-05-06 |
* | Refactor InstanceVertices in terms of glContainer | Dan Goodliffe | 2023-05-01 |
* | Reformat with new clang-format 16 | Dan Goodliffe | 2023-04-29 |
* | Drop .hpp for header only things | Dan Goodliffe | 2023-04-29 |
* | Draw rail vehicle classes and foliage with new mesh instance helper | Dan Goodliffe | 2023-04-26 |