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I Like Trains
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terrain-deform-2
The I Like Trains game
Dan Goodliffe
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*
Use Location::getTransform in Plant instead of duplicating
Dan Goodliffe
2023-04-23
*
Switch to render trees in bulk through foliage asset rendering
Dan Goodliffe
2023-04-20
*
Assets moved to global game state
Dan Goodliffe
2023-04-17
*
Remove the old .obj load, assets and supporting stuff
Dan Goodliffe
2023-04-14
*
Add missing forward declaration
Dan Goodliffe
2023-04-13
*
Plants are world objects
Dan Goodliffe
2023-04-10
*
Add the plant/foliage game item concepts
Dan Goodliffe
2023-04-10
*
Support creating a super texture from fragments
Dan Goodliffe
2023-03-14
*
Default RailVehicle bogie positions according to class wheelBase
Dan Goodliffe
2023-03-04
*
RailVehicleClass now renders bogie shadows as well as body
Dan Goodliffe
2023-03-04
*
Load length, wheelBase and maxSpeed RailVehicleClass properties from XML
Dan Goodliffe
2023-03-04
*
RailVehicleClass texture might be null
Dan Goodliffe
2023-03-04
*
Support and load factory asset directly into a RailVehicleClass instance
Dan Goodliffe
2023-03-04
*
Fix up all the static analyzer warnings
Dan Goodliffe
2023-01-08
*
Initial commit of the shadow map generator and shadows render interface
Dan Goodliffe
2022-12-03
*
Rename rdiv to ratio and add a vec2 override
Dan Goodliffe
2022-11-18
*
Remove useless GeoData default constructor
Dan Goodliffe
2022-11-14
*
Restructure how shaders are worked with
Dan Goodliffe
2022-11-03
*
Rename Shader to SceneShader
Dan Goodliffe
2022-11-03
*
Setting texture unit on bind
Dan Goodliffe
2022-10-30
*
Implement extending a network to join link ends
Dan Goodliffe
2022-10-28
*
Implement extending a network into open space
Dan Goodliffe
2022-10-28
*
Move findDir into member function findNodeDirection
Dan Goodliffe
2022-10-28
*
Rename shadowing variable
Dan Goodliffe
2022-10-22
*
Tidy network node insertion/searching
Dan Goodliffe
2022-10-22
*
Add free extend builder with placeholder network support
Dan Goodliffe
2022-10-15
*
Network candidate links
Dan Goodliffe
2022-10-14
*
Standard typedefs for Mesh
Dan Goodliffe
2022-10-13
*
Standard typedefs for Link
Dan Goodliffe
2022-10-13
*
Standard typedefs for Node
Dan Goodliffe
2022-10-13
*
Search node network without creating temporary nodes on the heap
Dan Goodliffe
2022-10-13
*
Support searching node network by vec3 position
Dan Goodliffe
2022-10-13
*
Add candidateNodeAt, returns a network node why may not be part of the network
Dan Goodliffe
2022-10-11
*
Fix return type of network link factories
Dan Goodliffe
2022-10-11
*
Add a rather dumb builder for joining nodes
Dan Goodliffe
2022-10-08
*
Move addStraight to impl.h
Dan Goodliffe
2022-10-08
*
Add addStright to Network which looks up StraightLink in the network type
Dan Goodliffe
2022-10-08
*
Split network intersect ray functions and return specific types
Dan Goodliffe
2022-10-08
*
Add support for searching a network for a ray intersection
Dan Goodliffe
2022-10-02
*
Latest clang-formatting
Dan Goodliffe
2022-10-02
*
Link functions for testing if a ray clicks them
Dan Goodliffe
2022-08-29
*
We know the last param is distance now
Dan Goodliffe
2022-01-16
*
Progressive constructors for RayTracer
Dan Goodliffe
2022-01-13
*
Fix up includes
Dan Goodliffe
2022-01-13
*
Ray Trace cursor clicks to terrain surface
Dan Goodliffe
2022-01-10
*
Tweak ray tracer calls to account for scale
Dan Goodliffe
2022-01-08
*
Initial commit GeoData ray tracer
Dan Goodliffe
2022-01-07
*
GeoData::quad works in world coordinates
Dan Goodliffe
2022-01-06
*
Extracting finding a surround geo quad into separate function
Dan Goodliffe
2022-01-04
*
Support for querying terrain height in GeoData
Dan Goodliffe
2022-01-03
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