index
:
I Like Trains
main
terrain-deform-2
The I Like Trains game
Dan Goodliffe
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
game
Commit message (
Expand
)
Author
Age
...
*
Search node network without creating temporary nodes on the heap
Dan Goodliffe
2022-10-13
*
Support searching node network by vec3 position
Dan Goodliffe
2022-10-13
*
Add candidateNodeAt, returns a network node why may not be part of the network
Dan Goodliffe
2022-10-11
*
Fix return type of network link factories
Dan Goodliffe
2022-10-11
*
Add a rather dumb builder for joining nodes
Dan Goodliffe
2022-10-08
*
Move addStraight to impl.h
Dan Goodliffe
2022-10-08
*
Add addStright to Network which looks up StraightLink in the network type
Dan Goodliffe
2022-10-08
*
Split network intersect ray functions and return specific types
Dan Goodliffe
2022-10-08
*
Add support for searching a network for a ray intersection
Dan Goodliffe
2022-10-02
*
Latest clang-formatting
Dan Goodliffe
2022-10-02
*
Link functions for testing if a ray clicks them
Dan Goodliffe
2022-08-29
*
We know the last param is distance now
Dan Goodliffe
2022-01-16
*
Progressive constructors for RayTracer
Dan Goodliffe
2022-01-13
*
Fix up includes
Dan Goodliffe
2022-01-13
*
Ray Trace cursor clicks to terrain surface
Dan Goodliffe
2022-01-10
*
Tweak ray tracer calls to account for scale
Dan Goodliffe
2022-01-08
*
Initial commit GeoData ray tracer
Dan Goodliffe
2022-01-07
*
GeoData::quad works in world coordinates
Dan Goodliffe
2022-01-06
*
Extracting finding a surround geo quad into separate function
Dan Goodliffe
2022-01-04
*
Support for querying terrain height in GeoData
Dan Goodliffe
2022-01-03
*
Encapsulate Ray
Dan Goodliffe
2022-01-02
*
Replace include guard macros with pragma once
Dan Goodliffe
2022-01-02
*
Separate geographic data (GeoData) from its visual representation(s) (Terrain)
Dan Goodliffe
2022-01-02
*
Cache allows multiple key parts
Dan Goodliffe
2022-01-01
*
Initial implementation for being able to click in the main window to select s...
Dan Goodliffe
2021-12-28
*
Refactor to start splitting out UI components
Dan Goodliffe
2021-12-13
*
Move TickDuration to its own files
Dan Goodliffe
2021-12-13
*
Fix up all remaining warnings
Dan Goodliffe
2021-11-28
*
Enable all Jason Turner recommended warnings
Dan Goodliffe
2021-11-26
*
Include stb directly
Dan Goodliffe
2021-11-25
*
Swap y,z axis
Dan Goodliffe
2021-11-16
*
Fix warnings produced by new clang-tidy
Dan Goodliffe
2021-05-02
*
Implement goto so node
Dan Goodliffe
2021-03-16
*
Allow activities to be changed when doing them
Dan Goodliffe
2021-03-16
*
Create GameState, the single global for the root of everything
Dan Goodliffe
2021-03-15
*
Route Walker returns Link::Nexts, not vector links
Dan Goodliffe
2021-03-13
*
Add generic middle classes LinkStraight and LinkCurve
Dan Goodliffe
2021-03-13
*
Initial commit of the route finder
Dan Goodliffe
2021-03-13
*
Only attempt to render renderable networks
Dan Goodliffe
2021-03-13
*
Push more RailLinks logic down into NetworkOf
Dan Goodliffe
2021-03-10
*
Add some more helpers to Network
Dan Goodliffe
2021-03-10
*
Vertices and indices vectors not required once mesh is created
Dan Goodliffe
2021-03-10
*
Push RailLinks functionality into new base classes Network and NetworkOf<>
Dan Goodliffe
2021-03-10
*
Add findNodeAt to locate a node instance by position
Dan Goodliffe
2021-03-10
*
Merge nexts into ends
Dan Goodliffe
2021-03-10
*
Please joining links midpoint height better
Dan Goodliffe
2021-03-09
*
Make objectives responsible for navigation
Dan Goodliffe
2021-03-09
*
Split ActivityOf<> into its own file
Dan Goodliffe
2021-03-09
*
Push link based movement into Vehicle
Dan Goodliffe
2021-03-09
*
Initial commit of the orders/activities system
Dan Goodliffe
2021-03-08
[prev]
[next]