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* Reformat with new clang-format 16Dan Goodliffe2023-04-29
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* Drop .hpp for header only thingsDan Goodliffe2023-04-29
| | | | Half of them acquired a .cpp part anyway
* Draw rail vehicle classes and foliage with new mesh instance helperDan Goodliffe2023-04-26
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* Pop and complete instanced shadow supportDan Goodliffe2023-04-26
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* Handle rendering of RailVehicles through RailVehicleClass instancingDan Goodliffe2023-04-23
| | | | | | | Trains no longer need rendering as their parts are all RVC assets and that just works now. This commit creates some irritating duplication in RVC wrt body/2 bogies all of which are stored separately, but function in exactly the same way. This breaks RV shadows as we have no instancing shadow shaders yet.
* Use Location::getTransform in Plant instead of duplicatingDan Goodliffe2023-04-23
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* Switch to render trees in bulk through foliage asset renderingDan Goodliffe2023-04-20
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* Assets moved to global game stateDan Goodliffe2023-04-17
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* Remove the old .obj load, assets and supporting stuffDan Goodliffe2023-04-14
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* Add missing forward declarationDan Goodliffe2023-04-13
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* Plants are world objectsDan Goodliffe2023-04-10
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* Add the plant/foliage game item conceptsDan Goodliffe2023-04-10
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* Support creating a super texture from fragmentsDan Goodliffe2023-03-14
| | | | Currently makes wild assumptions about vertices and doesn't actually populate the texture, it's just grey
* Default RailVehicle bogie positions according to class wheelBaseDan Goodliffe2023-03-04
| | | | Useful for render tests so everything looks sane
* RailVehicleClass now renders bogie shadows as well as bodyDan Goodliffe2023-03-04
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* Load length, wheelBase and maxSpeed RailVehicleClass properties from XMLDan Goodliffe2023-03-04
| | | | Adjusts bogie position to appear correct according to wheelBase
* RailVehicleClass texture might be nullDan Goodliffe2023-03-04
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* Support and load factory asset directly into a RailVehicleClass instanceDan Goodliffe2023-03-04
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* Fix up all the static analyzer warningsDan Goodliffe2023-01-08
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* Initial commit of the shadow map generator and shadows render interfaceDan Goodliffe2022-12-03
| | | | | Lots of hard coding, buggy in places, far from great, but the basics work.
* Rename rdiv to ratio and add a vec2 overrideDan Goodliffe2022-11-18
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* Remove useless GeoData default constructorDan Goodliffe2022-11-14
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* Restructure how shaders are worked withDan Goodliffe2022-11-03
| | | | Needs a tidy-up
* Rename Shader to SceneShaderDan Goodliffe2022-11-03
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* Setting texture unit on bindDan Goodliffe2022-10-30
| | | | Always sets the target unit before binding, allows specifying the unit
* Implement extending a network to join link endsDan Goodliffe2022-10-28
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* Implement extending a network into open spaceDan Goodliffe2022-10-28
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* Move findDir into member function findNodeDirectionDan Goodliffe2022-10-28
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* Rename shadowing variableDan Goodliffe2022-10-22
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* Tidy network node insertion/searchingDan Goodliffe2022-10-22
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* Add free extend builder with placeholder network supportDan Goodliffe2022-10-15
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* Network candidate linksDan Goodliffe2022-10-14
| | | | | Returns a collection of links/nodes without adding them to the network, suitable for displaying in the UI during a design/build process
* Standard typedefs for MeshDan Goodliffe2022-10-13
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* Standard typedefs for LinkDan Goodliffe2022-10-13
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* Standard typedefs for NodeDan Goodliffe2022-10-13
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* Search node network without creating temporary nodes on the heapDan Goodliffe2022-10-13
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* Support searching node network by vec3 positionDan Goodliffe2022-10-13
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* Add candidateNodeAt, returns a network node why may not be part of the networkDan Goodliffe2022-10-11
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* Fix return type of network link factoriesDan Goodliffe2022-10-11
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* Add a rather dumb builder for joining nodesDan Goodliffe2022-10-08
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* Move addStraight to impl.hDan Goodliffe2022-10-08
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* Add addStright to Network which looks up StraightLink in the network typeDan Goodliffe2022-10-08
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* Split network intersect ray functions and return specific typesDan Goodliffe2022-10-08
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* Add support for searching a network for a ray intersectionDan Goodliffe2022-10-02
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* Latest clang-formattingDan Goodliffe2022-10-02
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* Link functions for testing if a ray clicks themDan Goodliffe2022-08-29
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* We know the last param is distance nowDan Goodliffe2022-01-16
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* Progressive constructors for RayTracerDan Goodliffe2022-01-13
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* Fix up includesDan Goodliffe2022-01-13
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* Ray Trace cursor clicks to terrain surfaceDan Goodliffe2022-01-10
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