index
:
I Like Trains
main
The I Like Trains game
Dan Goodliffe
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
game
Commit message (
Expand
)
Author
Age
...
|
*
Switch to millimeters for spatial units
Dan Goodliffe
2023-11-15
|
*
Send position and rotation matrix to GPU separately
Dan Goodliffe
2023-11-13
|
*
Refactor BufferedLocationT to use a callback
Dan Goodliffe
2023-11-11
|
*
WIP typedefing just about everything else
Dan Goodliffe
2023-11-09
|
*
WIP typedefing all the things - sources
Dan Goodliffe
2023-11-09
|
*
WIP typedefing all the things - headers
Dan Goodliffe
2023-11-07
|
*
Reformat with new clang-format
Dan Goodliffe
2023-11-07
*
|
Fix todo for handling a terrain walk from outside the mesh
Dan Goodliffe
2023-11-05
*
|
Fix calculating extents
Dan Goodliffe
2023-11-05
*
|
Fix and split linesCross
Dan Goodliffe
2023-11-05
*
|
Add methods to walk the boundary of the terrain mesh
Dan Goodliffe
2023-11-05
*
|
Refactor to further simplify line/point operations
Dan Goodliffe
2023-11-04
*
|
Simplify some logic with the triangle construct
Dan Goodliffe
2023-11-04
*
|
Rename TerrainMesh to GeoData to drop inplace
Dan Goodliffe
2023-11-04
*
|
Calculate and expose the extents of the terrain mesh
Dan Goodliffe
2023-11-04
*
|
Static helper for loading ASCII grid data
Dan Goodliffe
2023-11-04
*
|
Implement terrain intersect ray
Dan Goodliffe
2023-11-03
*
|
Helper to get cartesian position from baricentric on Triangle
Dan Goodliffe
2023-11-03
*
|
Terrain mesh method for getting the height/position at a point on the surface
Dan Goodliffe
2023-11-02
*
|
Generic N-dimensional terrain triangle
Dan Goodliffe
2023-11-02
*
|
Make PointFace harder to misuse
Dan Goodliffe
2023-10-31
*
|
Update walk/walkUntil to work on PointFace from parameter
Dan Goodliffe
2023-10-31
*
|
Helper type for storing/passing/returning a point and its containing face
Dan Goodliffe
2023-10-31
*
|
Initial commit of walk/walkUtil terrain
Dan Goodliffe
2023-10-31
*
|
Initial commit of findPoint on terrain
Dan Goodliffe
2023-10-29
*
|
Initial OpenMesh based terrain data and tests
Dan Goodliffe
2023-10-28
|
/
*
Swap GLEW for more modern glad
Dan Goodliffe
2023-05-28
*
Templated BufferedLocation and single buffer storage for RVC locations
Dan Goodliffe
2023-05-06
*
Refactor InstanceVertices in terms of glContainer
Dan Goodliffe
2023-05-01
*
Reformat with new clang-format 16
Dan Goodliffe
2023-04-29
*
Drop .hpp for header only things
Dan Goodliffe
2023-04-29
*
Draw rail vehicle classes and foliage with new mesh instance helper
Dan Goodliffe
2023-04-26
*
Pop and complete instanced shadow support
Dan Goodliffe
2023-04-26
*
Handle rendering of RailVehicles through RailVehicleClass instancing
Dan Goodliffe
2023-04-23
*
Use Location::getTransform in Plant instead of duplicating
Dan Goodliffe
2023-04-23
*
Switch to render trees in bulk through foliage asset rendering
Dan Goodliffe
2023-04-20
*
Assets moved to global game state
Dan Goodliffe
2023-04-17
*
Remove the old .obj load, assets and supporting stuff
Dan Goodliffe
2023-04-14
*
Add missing forward declaration
Dan Goodliffe
2023-04-13
*
Plants are world objects
Dan Goodliffe
2023-04-10
*
Add the plant/foliage game item concepts
Dan Goodliffe
2023-04-10
*
Support creating a super texture from fragments
Dan Goodliffe
2023-03-14
*
Default RailVehicle bogie positions according to class wheelBase
Dan Goodliffe
2023-03-04
*
RailVehicleClass now renders bogie shadows as well as body
Dan Goodliffe
2023-03-04
*
Load length, wheelBase and maxSpeed RailVehicleClass properties from XML
Dan Goodliffe
2023-03-04
*
RailVehicleClass texture might be null
Dan Goodliffe
2023-03-04
*
Support and load factory asset directly into a RailVehicleClass instance
Dan Goodliffe
2023-03-04
*
Fix up all the static analyzer warnings
Dan Goodliffe
2023-01-08
*
Initial commit of the shadow map generator and shadows render interface
Dan Goodliffe
2022-12-03
*
Rename rdiv to ratio and add a vec2 override
Dan Goodliffe
2022-11-18
[prev]
[next]