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* | Update walk/walkUntil to work on PointFace from parameterDan Goodliffe2023-10-31
* | Helper type for storing/passing/returning a point and its containing faceDan Goodliffe2023-10-31
* | Initial commit of walk/walkUtil terrainDan Goodliffe2023-10-31
* | Initial commit of findPoint on terrainDan Goodliffe2023-10-29
* | Initial OpenMesh based terrain data and testsDan Goodliffe2023-10-28
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* Swap GLEW for more modern gladDan Goodliffe2023-05-28
* Templated BufferedLocation and single buffer storage for RVC locationsDan Goodliffe2023-05-06
* Refactor InstanceVertices in terms of glContainerDan Goodliffe2023-05-01
* Reformat with new clang-format 16Dan Goodliffe2023-04-29
* Drop .hpp for header only thingsDan Goodliffe2023-04-29
* Draw rail vehicle classes and foliage with new mesh instance helperDan Goodliffe2023-04-26
* Pop and complete instanced shadow supportDan Goodliffe2023-04-26
* Handle rendering of RailVehicles through RailVehicleClass instancingDan Goodliffe2023-04-23
* Use Location::getTransform in Plant instead of duplicatingDan Goodliffe2023-04-23
* Switch to render trees in bulk through foliage asset renderingDan Goodliffe2023-04-20
* Assets moved to global game stateDan Goodliffe2023-04-17
* Remove the old .obj load, assets and supporting stuffDan Goodliffe2023-04-14
* Add missing forward declarationDan Goodliffe2023-04-13
* Plants are world objectsDan Goodliffe2023-04-10
* Add the plant/foliage game item conceptsDan Goodliffe2023-04-10
* Support creating a super texture from fragmentsDan Goodliffe2023-03-14
* Default RailVehicle bogie positions according to class wheelBaseDan Goodliffe2023-03-04
* RailVehicleClass now renders bogie shadows as well as bodyDan Goodliffe2023-03-04
* Load length, wheelBase and maxSpeed RailVehicleClass properties from XMLDan Goodliffe2023-03-04
* RailVehicleClass texture might be nullDan Goodliffe2023-03-04
* Support and load factory asset directly into a RailVehicleClass instanceDan Goodliffe2023-03-04
* Fix up all the static analyzer warningsDan Goodliffe2023-01-08
* Initial commit of the shadow map generator and shadows render interfaceDan Goodliffe2022-12-03
* Rename rdiv to ratio and add a vec2 overrideDan Goodliffe2022-11-18
* Remove useless GeoData default constructorDan Goodliffe2022-11-14
* Restructure how shaders are worked withDan Goodliffe2022-11-03
* Rename Shader to SceneShaderDan Goodliffe2022-11-03
* Setting texture unit on bindDan Goodliffe2022-10-30
* Implement extending a network to join link endsDan Goodliffe2022-10-28
* Implement extending a network into open spaceDan Goodliffe2022-10-28
* Move findDir into member function findNodeDirectionDan Goodliffe2022-10-28
* Rename shadowing variableDan Goodliffe2022-10-22
* Tidy network node insertion/searchingDan Goodliffe2022-10-22
* Add free extend builder with placeholder network supportDan Goodliffe2022-10-15
* Network candidate linksDan Goodliffe2022-10-14
* Standard typedefs for MeshDan Goodliffe2022-10-13
* Standard typedefs for LinkDan Goodliffe2022-10-13
* Standard typedefs for NodeDan Goodliffe2022-10-13
* Search node network without creating temporary nodes on the heapDan Goodliffe2022-10-13
* Support searching node network by vec3 positionDan Goodliffe2022-10-13
* Add candidateNodeAt, returns a network node why may not be part of the networkDan Goodliffe2022-10-11
* Fix return type of network link factoriesDan Goodliffe2022-10-11
* Add a rather dumb builder for joining nodesDan Goodliffe2022-10-08
* Move addStraight to impl.hDan Goodliffe2022-10-08
* Add addStright to Network which looks up StraightLink in the network typeDan Goodliffe2022-10-08