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Commit message (Collapse)AuthorAge
* Fix pruning of link historyDan Goodliffe11 hours
| | | | | | The current size isn't important, the length after prune is, and it should be checked before adding the new link as most of the train will still be on the previous one.
* Extract const for link history lengthDan Goodliffe11 hours
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* Extract consts and fix acceleration/decelartions ratesDan Goodliffe11 hours
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* Fix train/vehicle constructors to take const linksDan Goodliffe11 hours
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* Apply StdTypeDefs for TextureDan Goodliffe2024-08-10
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* Simplify vector addition/subtraction with differnt typesDan Goodliffe2024-02-24
| | | | | Automatically applies correct rounding with float to int operations, adjusts test expectations accordingly.
* Remove the generic cache completelyDan Goodliffe2024-01-26
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* We only need 3x3 matrix for model rotation specDan Goodliffe2024-01-13
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* Remove Position3D from RailVehicleDan Goodliffe2024-01-07
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* Template Ray on position typeDan Goodliffe2024-01-07
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* Helper to create a cubiod from dimensionsDan Goodliffe2024-01-06
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* Simplified RailVehicle::intersectRayDan Goodliffe2024-01-06
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* Remove more use of legacy types and unnecessary pointers from selectable ↵Dan Goodliffe2024-01-01
| | | | interface
* Remove more use of legacy typesDan Goodliffe2024-01-01
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* Render correct VAO for rail vehicle shadowsDan Goodliffe2023-12-03
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* Model positions as integersDan Goodliffe2023-11-25
| | | | | Introduces test failure in arcs due to rounding, but I don't want to create a complicated fix as link positions are still floats and hopefully that'll go away... somehow
* Remove getTransformDan Goodliffe2023-11-25
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* Switch to millimeters for spatial unitsDan Goodliffe2023-11-15
| | | | | | Mostly a case of changing far too many magic numbers, something else to fix I guess. I probably missed something. Also there's some hackery when loading 3D models, which are still assumed to be in metres.
* Send position and rotation matrix to GPU separatelyDan Goodliffe2023-11-13
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* Refactor BufferedLocationT to use a callbackDan Goodliffe2023-11-11
| | | | Simplifies customisation in the face of multiple fields
* WIP typedefing all the things - sourcesDan Goodliffe2023-11-09
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* WIP typedefing all the things - headersDan Goodliffe2023-11-07
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* Reformat with new clang-formatDan Goodliffe2023-11-07
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* Templated BufferedLocation and single buffer storage for RVC locationsDan Goodliffe2023-05-06
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* Refactor InstanceVertices in terms of glContainerDan Goodliffe2023-05-01
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* Drop .hpp for header only thingsDan Goodliffe2023-04-29
| | | | Half of them acquired a .cpp part anyway
* Draw rail vehicle classes and foliage with new mesh instance helperDan Goodliffe2023-04-26
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* Pop and complete instanced shadow supportDan Goodliffe2023-04-26
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* Handle rendering of RailVehicles through RailVehicleClass instancingDan Goodliffe2023-04-23
| | | | | | | Trains no longer need rendering as their parts are all RVC assets and that just works now. This commit creates some irritating duplication in RVC wrt body/2 bogies all of which are stored separately, but function in exactly the same way. This breaks RV shadows as we have no instancing shadow shaders yet.
* Remove the old .obj load, assets and supporting stuffDan Goodliffe2023-04-14
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* Support creating a super texture from fragmentsDan Goodliffe2023-03-14
| | | | Currently makes wild assumptions about vertices and doesn't actually populate the texture, it's just grey
* Default RailVehicle bogie positions according to class wheelBaseDan Goodliffe2023-03-04
| | | | Useful for render tests so everything looks sane
* RailVehicleClass now renders bogie shadows as well as bodyDan Goodliffe2023-03-04
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* Load length, wheelBase and maxSpeed RailVehicleClass properties from XMLDan Goodliffe2023-03-04
| | | | Adjusts bogie position to appear correct according to wheelBase
* RailVehicleClass texture might be nullDan Goodliffe2023-03-04
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* Support and load factory asset directly into a RailVehicleClass instanceDan Goodliffe2023-03-04
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* Initial commit of the shadow map generator and shadows render interfaceDan Goodliffe2022-12-03
| | | | | Lots of hard coding, buggy in places, far from great, but the basics work.
* Restructure how shaders are worked withDan Goodliffe2022-11-03
| | | | Needs a tidy-up
* Rename Shader to SceneShaderDan Goodliffe2022-11-03
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* Setting texture unit on bindDan Goodliffe2022-10-30
| | | | Always sets the target unit before binding, allows specifying the unit
* Rename shadowing variableDan Goodliffe2022-10-22
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* Standard typedefs for MeshDan Goodliffe2022-10-13
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* Standard typedefs for LinkDan Goodliffe2022-10-13
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* We know the last param is distance nowDan Goodliffe2022-01-16
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* Encapsulate RayDan Goodliffe2022-01-02
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* Replace include guard macros with pragma onceDan Goodliffe2022-01-02
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* Initial implementation for being able to click in the main window to select ↵Dan Goodliffe2021-12-28
| | | | something
* Refactor to start splitting out UI componentsDan Goodliffe2021-12-13
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* Move TickDuration to its own filesDan Goodliffe2021-12-13
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* Fix up all remaining warningsDan Goodliffe2021-11-28
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