Commit message (Expand) | Author | Age | |
---|---|---|---|
* | Templated BufferedLocation and single buffer storage for RVC locations | Dan Goodliffe | 2023-05-06 |
* | Handle rendering of RailVehicles through RailVehicleClass instancing | Dan Goodliffe | 2023-04-23 |
* | Remove the old .obj load, assets and supporting stuff | Dan Goodliffe | 2023-04-14 |
* | Support creating a super texture from fragments | Dan Goodliffe | 2023-03-14 |
* | RailVehicleClass now renders bogie shadows as well as body | Dan Goodliffe | 2023-03-04 |
* | Support and load factory asset directly into a RailVehicleClass instance | Dan Goodliffe | 2023-03-04 |
* | Initial commit of the shadow map generator and shadows render interface | Dan Goodliffe | 2022-12-03 |
* | Rename Shader to SceneShader | Dan Goodliffe | 2022-11-03 |
* | Standard typedefs for Mesh | Dan Goodliffe | 2022-10-13 |
* | Replace include guard macros with pragma once | Dan Goodliffe | 2022-01-02 |
* | Add maxSpeed to rail vehicle class | Dan Goodliffe | 2021-03-07 |
* | Carve up the mess in game/vehicles | Dan Goodliffe | 2021-03-06 |