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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-03-04 14:27:23 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-03-04 14:27:23 +0000 |
commit | 54ddcd3da0916b6a46f5fcf3f33ff0fbffe375ce (patch) | |
tree | a1a46ac32486375a7b2636e467779916d28c8c4c /game/vehicles/railVehicleClass.h | |
parent | Add Asset helpers to construct OpenGL ready meshes from Asset Factory meshes ... (diff) | |
download | ilt-54ddcd3da0916b6a46f5fcf3f33ff0fbffe375ce.tar.bz2 ilt-54ddcd3da0916b6a46f5fcf3f33ff0fbffe375ce.tar.xz ilt-54ddcd3da0916b6a46f5fcf3f33ff0fbffe375ce.zip |
Support and load factory asset directly into a RailVehicleClass instance
Diffstat (limited to 'game/vehicles/railVehicleClass.h')
-rw-r--r-- | game/vehicles/railVehicleClass.h | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/game/vehicles/railVehicleClass.h b/game/vehicles/railVehicleClass.h index bd74ab9..c50dacc 100644 --- a/game/vehicles/railVehicleClass.h +++ b/game/vehicles/railVehicleClass.h @@ -1,5 +1,6 @@ #pragma once +#include "assetFactory/asset.h" #include "gfx/models/mesh.h" #include <array> #include <memory> @@ -11,9 +12,10 @@ class Texture; class ObjParser; class Location; -class RailVehicleClass { +class RailVehicleClass : public Asset { public: explicit RailVehicleClass(const std::string & name); + RailVehicleClass(); void render(const SceneShader &, const Location &, const std::array<Location, 2> &) const; void shadows(const ShadowMapper &, const Location &) const; @@ -25,6 +27,10 @@ public: float length; float maxSpeed; +protected: + friend Persistence::SelectionPtrBase<std::shared_ptr<RailVehicleClass>>; + bool persist(Persistence::PersistenceStore & store) override; + private: RailVehicleClass(std::unique_ptr<ObjParser> obj, std::shared_ptr<Texture>); static float bogieOffset(ObjParser & o); |