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-rw-r--r--assetFactory/asset.cpp3
-rw-r--r--assetFactory/asset.h2
-rw-r--r--game/vehicles/railVehicleClass.cpp9
-rw-r--r--game/vehicles/railVehicleClass.h8
-rw-r--r--res/brush47.xml14
-rw-r--r--test/test-assetFactory.cpp18
6 files changed, 33 insertions, 21 deletions
diff --git a/assetFactory/asset.cpp b/assetFactory/asset.cpp
index 659a950..3ab2f1c 100644
--- a/assetFactory/asset.cpp
+++ b/assetFactory/asset.cpp
@@ -3,8 +3,7 @@
bool
Asset::persist(Persistence::PersistenceStore & store)
{
- return STORE_MEMBER(id) && STORE_MEMBER(name)
- && STORE_NAME_HELPER("mesh", meshes, Persistence::Appender<FactoryMesh::Collection>);
+ return STORE_MEMBER(id) && STORE_MEMBER(name);
}
Asset::MeshConstruct::MeshConstruct(Mesh::Ptr & m) :
diff --git a/assetFactory/asset.h b/assetFactory/asset.h
index 8dd1ecb..e3318e4 100644
--- a/assetFactory/asset.h
+++ b/assetFactory/asset.h
@@ -9,8 +9,6 @@ public:
std::string id;
std::string name;
- FactoryMesh::Collection meshes;
-
protected:
struct MeshConstruct : public Persistence::SelectionPtrBase<FactoryMesh::Ptr> {
using Persistence::SelectionPtrBase<FactoryMesh::Ptr>::setValue;
diff --git a/game/vehicles/railVehicleClass.cpp b/game/vehicles/railVehicleClass.cpp
index dff1416..7052396 100644
--- a/game/vehicles/railVehicleClass.cpp
+++ b/game/vehicles/railVehicleClass.cpp
@@ -39,6 +39,15 @@ RailVehicleClass::RailVehicleClass(std::unique_ptr<ObjParser> o, std::shared_ptr
bogies[1] = m.at("Bogie2");
}
+RailVehicleClass::RailVehicleClass() { }
+
+bool
+RailVehicleClass::persist(Persistence::PersistenceStore & store)
+{
+ return STORE_TYPE && STORE_MEMBER(maxSpeed) && STORE_NAME_HELPER("bogie", bogies, Asset::MeshArrayConstruct)
+ && STORE_HELPER(bodyMesh, Asset::MeshConstruct) && Asset::persist(store);
+}
+
void
RailVehicleClass::render(
const SceneShader & shader, const Location & location, const std::array<Location, 2> & bl) const
diff --git a/game/vehicles/railVehicleClass.h b/game/vehicles/railVehicleClass.h
index bd74ab9..c50dacc 100644
--- a/game/vehicles/railVehicleClass.h
+++ b/game/vehicles/railVehicleClass.h
@@ -1,5 +1,6 @@
#pragma once
+#include "assetFactory/asset.h"
#include "gfx/models/mesh.h"
#include <array>
#include <memory>
@@ -11,9 +12,10 @@ class Texture;
class ObjParser;
class Location;
-class RailVehicleClass {
+class RailVehicleClass : public Asset {
public:
explicit RailVehicleClass(const std::string & name);
+ RailVehicleClass();
void render(const SceneShader &, const Location &, const std::array<Location, 2> &) const;
void shadows(const ShadowMapper &, const Location &) const;
@@ -25,6 +27,10 @@ public:
float length;
float maxSpeed;
+protected:
+ friend Persistence::SelectionPtrBase<std::shared_ptr<RailVehicleClass>>;
+ bool persist(Persistence::PersistenceStore & store) override;
+
private:
RailVehicleClass(std::unique_ptr<ObjParser> obj, std::shared_ptr<Texture>);
static float bogieOffset(ObjParser & o);
diff --git a/res/brush47.xml b/res/brush47.xml
index 477610c..796641a 100644
--- a/res/brush47.xml
+++ b/res/brush47.xml
@@ -12,8 +12,8 @@
<use type="axel" position="0,2,0"/>
<use type="axel" position="0,-2,0"/>
</object>
- <asset id="brush-47" name="Brush 47">
- <mesh id="body" size="2.69,19.38,3.9">
+ <asset p.typeid="RailVehicleClass" id="brush-47" name="Brush 47">
+ <bodyMesh id="body" size="2.69,19.38,3.9">
<use type="cuboid" position="0,0,1.2" scale="2.69,19.38,1.5" colour="#2c4f5a">
<face id="bottom" colour="#2c3539"/>
<face id="front" colour="goldenrod"/>
@@ -25,12 +25,12 @@
</face>
</use>
<use type="cuboid" position="0,0,0.2" scale="2.6,4.5,1" colour="grey30"/>
- </mesh>
- <mesh id="bogie1">
+ </bodyMesh>
+ <bogie id="bogie1">
<use type="bogie" position="0,6,0" colour="#413b3a"/>
- </mesh>
- <mesh id="bogie2">
+ </bogie>
+ <bogie id="bogie2">
<use type="bogie" position="0,-6,0" rotation="0,3.14159,0" colour="#413b3a"/>
- </mesh>
+ </bogie>
</asset>
</ilt>
diff --git a/test/test-assetFactory.cpp b/test/test-assetFactory.cpp
index 8feb831..9930714 100644
--- a/test/test-assetFactory.cpp
+++ b/test/test-assetFactory.cpp
@@ -8,6 +8,7 @@
#include "assetFactory/assetFactory.h"
#include "assetFactory/factoryMesh.h"
#include "assetFactory/object.h"
+#include "game/vehicles/railVehicleClass.h"
#include "gfx/gl/sceneRenderer.h"
#include "lib/collection.hpp"
#include "lib/location.hpp"
@@ -167,16 +168,15 @@ BOOST_AUTO_TEST_CASE(brush47xml)
BOOST_CHECK_EQUAL(1, mf->assets.size());
auto brush47 = mf->assets.at("brush-47");
BOOST_REQUIRE(brush47);
- BOOST_CHECK_EQUAL(3, brush47->meshes.size());
- auto body = brush47->meshes.at(0);
- BOOST_REQUIRE(body);
- BOOST_CHECK_EQUAL("body", body->id);
- BOOST_CHECK_EQUAL(2, body->uses.size());
+ auto brush47rvc = std::dynamic_pointer_cast<RailVehicleClass>(brush47);
+ BOOST_REQUIRE(brush47rvc);
+ BOOST_REQUIRE(brush47rvc->bodyMesh);
+ BOOST_REQUIRE(brush47rvc->bogies.front());
+ BOOST_REQUIRE(brush47rvc->bogies.back());
- std::transform(brush47->meshes.begin(), brush47->meshes.end(), std::back_inserter(meshes.objects),
- [](const FactoryMesh::CPtr & factoryMesh) -> Mesh::Ptr {
- return factoryMesh->createMesh();
- });
+ meshes.objects.push_back(brush47rvc->bodyMesh);
+ meshes.objects.push_back(brush47rvc->bogies.front());
+ meshes.objects.push_back(brush47rvc->bogies.back());
render(20);
}