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path: root/game/vehicles/railVehicle.cpp
Commit message (Expand)AuthorAge
* Simplify vector addition/subtraction with differnt typesDan Goodliffe2024-02-24
* Remove Position3D from RailVehicleDan Goodliffe2024-01-07
* Template Ray on position typeDan Goodliffe2024-01-07
* Helper to create a cubiod from dimensionsDan Goodliffe2024-01-06
* Simplified RailVehicle::intersectRayDan Goodliffe2024-01-06
* Remove more use of legacy types and unnecessary pointers from selectable inte...Dan Goodliffe2024-01-01
* Remove more use of legacy typesDan Goodliffe2024-01-01
* Model positions as integersDan Goodliffe2023-11-25
* Remove getTransformDan Goodliffe2023-11-25
* Switch to millimeters for spatial unitsDan Goodliffe2023-11-15
* Send position and rotation matrix to GPU separatelyDan Goodliffe2023-11-13
* Refactor BufferedLocationT to use a callbackDan Goodliffe2023-11-11
* WIP typedefing all the things - sourcesDan Goodliffe2023-11-09
* Templated BufferedLocation and single buffer storage for RVC locationsDan Goodliffe2023-05-06
* Drop .hpp for header only thingsDan Goodliffe2023-04-29
* Handle rendering of RailVehicles through RailVehicleClass instancingDan Goodliffe2023-04-23
* Default RailVehicle bogie positions according to class wheelBaseDan Goodliffe2023-03-04
* RailVehicleClass now renders bogie shadows as well as bodyDan Goodliffe2023-03-04
* Initial commit of the shadow map generator and shadows render interfaceDan Goodliffe2022-12-03
* Rename Shader to SceneShaderDan Goodliffe2022-11-03
* Rename shadowing variableDan Goodliffe2022-10-22
* We know the last param is distance nowDan Goodliffe2022-01-16
* Encapsulate RayDan Goodliffe2022-01-02
* Initial implementation for being able to click in the main window to select s...Dan Goodliffe2021-12-28
* Swap y,z axisDan Goodliffe2021-11-16
* Carve up the mess in game/vehiclesDan Goodliffe2021-03-06