summaryrefslogtreecommitdiff
path: root/game/terrain.h
Commit message (Collapse)AuthorAge
* Pass lintersDan Goodliffe2021-02-20
|
* Custom land and water shadersDan Goodliffe2021-02-20
| | | | | | | Create sandy beaches, snow topped mountains and grassy hills with a single texture, coloured according to land height by a custom shader. Also use the land mass mesh with a new water texture and a custom shader to create rather nice looking water effect with depth, waves and motion.
* Split landmass and water texturesDan Goodliffe2021-02-17
|
* Split landmass and water meshesDan Goodliffe2021-02-17
|
* Don't keep the terrain vertex and index vectorsDan Goodliffe2021-02-17
|
* Create terrain as collection of meshesDan Goodliffe2021-02-04
|
* Basic support for loading a heightmap from an imageDan Goodliffe2021-01-28
|
* Split common terrain code outDan Goodliffe2021-01-28
|
* Generate some random terrain with a water layerDan Goodliffe2021-01-26
|
* Generate some basic flat terrainDan Goodliffe2021-01-25