| Commit message (Expand) | Author | Age | |
|---|---|---|---|
| * | Fix warnings produced by new clang-tidy | Dan Goodliffe | 2021-05-02 |
| * | Replace Transform with Location | Dan Goodliffe | 2021-03-03 |
| * | Pass linters | Dan Goodliffe | 2021-02-20 |
| * | Custom land and water shaders | Dan Goodliffe | 2021-02-20 |
| * | Create smoother terrain | Dan Goodliffe | 2021-02-20 |
| * | Split landmass and water textures | Dan Goodliffe | 2021-02-17 |
| * | Split landmass and water meshes | Dan Goodliffe | 2021-02-17 |
| * | Don't keep the terrain vertex and index vectors | Dan Goodliffe | 2021-02-17 |
| * | Create terrain as collection of meshes | Dan Goodliffe | 2021-02-04 |
| * | Restructure to allow a resource path and testing | Dan Goodliffe | 2021-02-04 |
| * | Basic support for loading a heightmap from an image | Dan Goodliffe | 2021-01-28 |
| * | Split common terrain code out | Dan Goodliffe | 2021-01-28 |
| * | Generate some random terrain with a water layer | Dan Goodliffe | 2021-01-26 |
| * | Use vector sizes when passing terrain to opengl | Dan Goodliffe | 2021-01-26 |
| * | Generate some basic flat terrain | Dan Goodliffe | 2021-01-25 |
