| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Use a single buffer for the location/rotation data of all renderable objects | Dan Goodliffe | 2026-03-31 |
| | | | | | | | Removes the BufferedLocation and BufferedLocationUpdater mess. Note: appears to break bogie rendering in asset factory test only, same symptom as broken network render test? (out of date buffer data) | ||
| * | Include foliage yaw rotation in vertex, pass through instead of whole model ↵ | Dan Goodliffe | 2024-10-10 |
| | | | | | rotation matrix | ||
| * | Send position and rotation matrix to GPU separately | Dan Goodliffe | 2023-11-13 |
| | | |||
| * | Drop .hpp for header only things | Dan Goodliffe | 2023-04-29 |
| | | | | | Half of them acquired a .cpp part anyway | ||
| * | Use Location::getTransform in Plant instead of duplicating | Dan Goodliffe | 2023-04-23 |
| | | |||
| * | Switch to render trees in bulk through foliage asset rendering | Dan Goodliffe | 2023-04-20 |
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| * | Add the plant/foliage game item concepts | Dan Goodliffe | 2023-04-10 |
