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authorDan Goodliffe <dan.goodliffe@octal.co.uk>2026-03-30 13:04:36 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2026-03-31 00:37:24 +0100
commitfb78c88576d9fed90ee69dfa35a9fbd3179ff486 (patch)
tree3666e8c7a7ebf56b5d9e6919093c3a9c7766a750 /game/scenary/plant.cpp
parentUse uint32_t for indexes in InstanceVertices (diff)
downloadilt-fb78c88576d9fed90ee69dfa35a9fbd3179ff486.tar.bz2
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Use a single buffer for the location/rotation data of all renderable objects
Removes the BufferedLocation and BufferedLocationUpdater mess. Note: appears to break bogie rendering in asset factory test only, same symptom as broken network render test? (out of date buffer data)
Diffstat (limited to 'game/scenary/plant.cpp')
-rw-r--r--game/scenary/plant.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/game/scenary/plant.cpp b/game/scenary/plant.cpp
index 2006225..b0e7d16 100644
--- a/game/scenary/plant.cpp
+++ b/game/scenary/plant.cpp
@@ -3,6 +3,6 @@
Plant::Plant(std::shared_ptr<const Foliage> type, const Location & position) :
type {std::move(type)},
- location {this->type->instances.acquire(position.getRotationTransform(), position.rot.y, position.pos)}
+ instance {this->type->instances.acquire(Renderable::commonLocationData.lock()->acquire(position))}
{
}