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authorDan Goodliffe <dan@randomdan.homeip.net>2024-10-10 00:59:41 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2024-10-10 00:59:41 +0100
commit439630ae86b01b714574335d4dd2e583f724dba3 (patch)
tree719374873dad863c4a71c741ed74f143bc52b089 /game/scenary/plant.cpp
parentFix stencil shadow depth offset (diff)
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Include foliage yaw rotation in vertex, pass through instead of whole model rotation matrix
Diffstat (limited to 'game/scenary/plant.cpp')
-rw-r--r--game/scenary/plant.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/game/scenary/plant.cpp b/game/scenary/plant.cpp
index b39c28b..2006225 100644
--- a/game/scenary/plant.cpp
+++ b/game/scenary/plant.cpp
@@ -2,6 +2,7 @@
#include "location.h"
Plant::Plant(std::shared_ptr<const Foliage> type, const Location & position) :
- type {std::move(type)}, location {this->type->instances.acquire(position.getRotationTransform(), position.pos)}
+ type {std::move(type)},
+ location {this->type->instances.acquire(position.getRotationTransform(), position.rot.y, position.pos)}
{
}