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path: root/game/scenary/light.cpp
Commit message (Collapse)AuthorAge
* Move spot/point light persistence wrappers to assetFactoryDan Goodliffe2026-04-01
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* Have Renderable manage all instance lightsDan Goodliffe2026-04-01
| | | | | | Spot and point lights now existing in Renderable, the vertex data contains the owning parent object's index in CommonLocationData, the render step is just a single draw call.
* Use a single buffer for the location/rotation data of all renderable objectsDan Goodliffe2026-03-31
| | | | | | Removes the BufferedLocation and BufferedLocationUpdater mess. Note: appears to break bogie rendering in asset factory test only, same symptom as broken network render test? (out of date buffer data)
* Add the Illuminator (type) and Light (instance) classesDan Goodliffe2024-01-09