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| author | Dan Goodliffe <dan.goodliffe@octal.co.uk> | 2026-03-30 13:04:36 +0100 |
|---|---|---|
| committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-03-31 00:37:24 +0100 |
| commit | fb78c88576d9fed90ee69dfa35a9fbd3179ff486 (patch) | |
| tree | 3666e8c7a7ebf56b5d9e6919093c3a9c7766a750 /game/scenary/light.cpp | |
| parent | Use uint32_t for indexes in InstanceVertices (diff) | |
| download | ilt-fb78c88576d9fed90ee69dfa35a9fbd3179ff486.tar.bz2 ilt-fb78c88576d9fed90ee69dfa35a9fbd3179ff486.tar.xz ilt-fb78c88576d9fed90ee69dfa35a9fbd3179ff486.zip | |
Use a single buffer for the location/rotation data of all renderable objects
Removes the BufferedLocation and BufferedLocationUpdater mess.
Note: appears to break bogie rendering in asset factory test only, same
symptom as broken network render test? (out of date buffer data)
Diffstat (limited to 'game/scenary/light.cpp')
| -rw-r--r-- | game/scenary/light.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/game/scenary/light.cpp b/game/scenary/light.cpp index 6207497..7c38ca2 100644 --- a/game/scenary/light.cpp +++ b/game/scenary/light.cpp @@ -2,6 +2,7 @@ #include "location.h" Light::Light(std::shared_ptr<const Illuminator> type, const Location & position) : - type {std::move(type)}, location {this->type->instances.acquire(position.getRotationTransform(), position.pos)} + type {std::move(type)}, + instance {this->type->instances.acquire(Renderable::commonLocationData.lock()->acquire(position))} { } |
