From fb78c88576d9fed90ee69dfa35a9fbd3179ff486 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Mon, 30 Mar 2026 13:04:36 +0100 Subject: Use a single buffer for the location/rotation data of all renderable objects Removes the BufferedLocation and BufferedLocationUpdater mess. Note: appears to break bogie rendering in asset factory test only, same symptom as broken network render test? (out of date buffer data) --- game/scenary/light.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'game/scenary/light.cpp') diff --git a/game/scenary/light.cpp b/game/scenary/light.cpp index 6207497..7c38ca2 100644 --- a/game/scenary/light.cpp +++ b/game/scenary/light.cpp @@ -2,6 +2,7 @@ #include "location.h" Light::Light(std::shared_ptr type, const Location & position) : - type {std::move(type)}, location {this->type->instances.acquire(position.getRotationTransform(), position.pos)} + type {std::move(type)}, + instance {this->type->instances.acquire(Renderable::commonLocationData.lock()->acquire(position))} { } -- cgit v1.3