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authorDan Goodliffe <dan@randomdan.homeip.net>2026-04-01 20:31:29 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2026-04-01 20:31:29 +0100
commit74a241680dcb8e543c7e2ab70eb0cfe00d01f22a (patch)
tree8c20214dbd0f2cc0012e5a7057f72999261c240d /game/scenary/light.cpp
parentHave Renderable manage all instance lights (diff)
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Move spot/point light persistence wrappers to assetFactory
Diffstat (limited to 'game/scenary/light.cpp')
-rw-r--r--game/scenary/light.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/game/scenary/light.cpp b/game/scenary/light.cpp
index bd83f04..c51efda 100644
--- a/game/scenary/light.cpp
+++ b/game/scenary/light.cpp
@@ -6,12 +6,11 @@ Light::Light(std::shared_ptr<const Illuminator> type, const Location & position)
instance {this->type->instances.acquire(Renderable::commonLocationData.lock()->acquire(position))}
{
std::ranges::transform(this->type->spotLight, std::back_inserter(spotLightInstances),
- [spotLights = Renderable::commonSpotLights.lock(), this](const Illuminator::SpotLight::CPtr & spotLight) {
+ [spotLights = Renderable::commonSpotLights.lock(), this](const auto & spotLight) {
return spotLights->acquire(*spotLight, instance->location.index);
});
std::ranges::transform(this->type->pointLight, std::back_inserter(pointLightInstances),
- [pointLights = Renderable::commonPointLights.lock(), this](
- const Illuminator::PointLight::CPtr & pointLight) {
+ [pointLights = Renderable::commonPointLights.lock(), this](const auto & pointLight) {
return pointLights->acquire(*pointLight, instance->location.index);
});
}