From 74a241680dcb8e543c7e2ab70eb0cfe00d01f22a Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Wed, 1 Apr 2026 20:31:29 +0100 Subject: Move spot/point light persistence wrappers to assetFactory --- game/scenary/light.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'game/scenary/light.cpp') diff --git a/game/scenary/light.cpp b/game/scenary/light.cpp index bd83f04..c51efda 100644 --- a/game/scenary/light.cpp +++ b/game/scenary/light.cpp @@ -6,12 +6,11 @@ Light::Light(std::shared_ptr type, const Location & position) instance {this->type->instances.acquire(Renderable::commonLocationData.lock()->acquire(position))} { std::ranges::transform(this->type->spotLight, std::back_inserter(spotLightInstances), - [spotLights = Renderable::commonSpotLights.lock(), this](const Illuminator::SpotLight::CPtr & spotLight) { + [spotLights = Renderable::commonSpotLights.lock(), this](const auto & spotLight) { return spotLights->acquire(*spotLight, instance->location.index); }); std::ranges::transform(this->type->pointLight, std::back_inserter(pointLightInstances), - [pointLights = Renderable::commonPointLights.lock(), this]( - const Illuminator::PointLight::CPtr & pointLight) { + [pointLights = Renderable::commonPointLights.lock(), this](const auto & pointLight) { return pointLights->acquire(*pointLight, instance->location.index); }); } -- cgit v1.3