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I Like Trains
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terrain-for-networks
The I Like Trains game
Dan Goodliffe
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path:
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game
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scenary
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foliage.cpp
Commit message (
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Author
Age
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Don't dump stencil texture
Dan Goodliffe
2024-10-10
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Include foliage yaw rotation in vertex, pass through instead of whole model ↵
Dan Goodliffe
2024-10-10
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rotation matrix
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Update stencil texture to 2d array
Dan Goodliffe
2024-09-02
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Use billboard shadows for foliage
Dan Goodliffe
2024-08-28
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Add a foliage vertex array for just the location data
Dan Goodliffe
2024-08-26
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Update asset stencils from shadow mapper
Dan Goodliffe
2024-08-18
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Use texture alpha in shadow stencil
Dan Goodliffe
2024-08-10
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Use mesh extents for shadow stencil extents
Dan Goodliffe
2024-08-10
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Initial commit of basic shadow depth map creation
Dan Goodliffe
2024-08-10
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Add shadow shader which takes into account texture transparency
Dan Goodliffe
2024-07-07
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Send position and rotation matrix to GPU separately
Dan Goodliffe
2023-11-13
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Refactor InstanceVertices in terms of glContainer
Dan Goodliffe
2023-05-01
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Drop .hpp for header only things
Dan Goodliffe
2023-04-29
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Half of them acquired a .cpp part anyway
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Draw rail vehicle classes and foliage with new mesh instance helper
Dan Goodliffe
2023-04-26
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Pop and complete instanced shadow support
Dan Goodliffe
2023-04-26
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Switch to render trees in bulk through foliage asset rendering
Dan Goodliffe
2023-04-20
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Add the plant/foliage game item concepts
Dan Goodliffe
2023-04-10