Commit message (Expand) | Author | Age | |
---|---|---|---|
* | Add a foliage vertex array for just the location data | Dan Goodliffe | 2024-08-26 |
* | Update asset stencils from shadow mapper | Dan Goodliffe | 2024-08-18 |
* | Use texture alpha in shadow stencil | Dan Goodliffe | 2024-08-10 |
* | Use mesh extents for shadow stencil extents | Dan Goodliffe | 2024-08-10 |
* | Initial commit of basic shadow depth map creation | Dan Goodliffe | 2024-08-10 |
* | Add shadow shader which takes into account texture transparency | Dan Goodliffe | 2024-07-07 |
* | Send position and rotation matrix to GPU separately | Dan Goodliffe | 2023-11-13 |
* | Refactor InstanceVertices in terms of glContainer | Dan Goodliffe | 2023-05-01 |
* | Drop .hpp for header only things | Dan Goodliffe | 2023-04-29 |
* | Draw rail vehicle classes and foliage with new mesh instance helper | Dan Goodliffe | 2023-04-26 |
* | Pop and complete instanced shadow support | Dan Goodliffe | 2023-04-26 |
* | Switch to render trees in bulk through foliage asset rendering | Dan Goodliffe | 2023-04-20 |
* | Add the plant/foliage game item concepts | Dan Goodliffe | 2023-04-10 |