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* Mesh split, bogeys follow rails.Dan Goodliffe2021-02-19
| | | | | | | | | | | | | | Wow. This commit is too big. It: * splits obj loaded meshes into individual named objects. * moves obj to mesh(es) code into new file obj.impl.cpp, removing the clutter from mesh * removes Physical for providing the wrong level of abstraction * bit of a hack to adjust loaded models to offset rail vehicle bogeys to 0 centre, and then applies their calculated position to the mesh All in all, quite a lot of mess... But the result is the rail vehicle bogeys now follow the rails quite authentically.
* Return a Physical's whole location, not just positionDan Goodliffe2021-02-15
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* Move texture cache to Texture classDan Goodliffe2021-01-25
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* Split physical objects from renderable onesDan Goodliffe2021-01-25
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* Remove the weird view/model/camera connectednessDan Goodliffe2021-01-24
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* Allow physical objects to share meshes and texturesDan Goodliffe2021-01-23
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* Factor to support worlds, objects, windows etcDan Goodliffe2021-01-18