Commit message (Collapse) | Author | Age | |
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* | Remove the generic cache completely | Dan Goodliffe | 2024-01-26 |
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* | Remove the static texture cache | Dan Goodliffe | 2024-01-25 |
| | | | | | Static variables persist too long, destruction is unmanaged and occurs after the gl context is gone. | ||
* | Bind the network profile in as uniforms | Dan Goodliffe | 2024-01-22 |
| | | | | Makes the network shaders generic to network type | ||
* | Remove the old custom mesh per network link rendering | Dan Goodliffe | 2024-01-21 |
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* | Pass curve link radius, no recalculate, its constant | Dan Goodliffe | 2024-01-20 |
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* | Implement basic network curve part shader | Dan Goodliffe | 2024-01-20 |
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* | Update network with vertex array | Dan Goodliffe | 2024-01-20 |
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* | Render rail network using new shaders | Dan Goodliffe | 2024-01-20 |
| | | | | Non-functional, totally unimplemented at this stage | ||
* | Copy render vital link data to vertex buffer | Dan Goodliffe | 2024-01-20 |
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* | Remove PositionxD from Network | Dan Goodliffe | 2024-01-07 |
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* | Global positions in network data | Dan Goodliffe | 2024-01-07 |
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* | Template Ray on position type | Dan Goodliffe | 2024-01-07 |
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* | Remove misleading power operator^ on vec2/3 | Dan Goodliffe | 2023-12-29 |
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* | Remove weird operator! on vec2/3 | Dan Goodliffe | 2023-12-29 |
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* | Switch to millimeters for spatial units | Dan Goodliffe | 2023-11-15 |
| | | | | | | Mostly a case of changing far too many magic numbers, something else to fix I guess. I probably missed something. Also there's some hackery when loading 3D models, which are still assumed to be in metres. | ||
* | WIP typedefing just about everything else | Dan Goodliffe | 2023-11-09 |
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* | WIP typedefing all the things - sources | Dan Goodliffe | 2023-11-09 |
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* | WIP typedefing all the things - headers | Dan Goodliffe | 2023-11-07 |
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* | Reformat with new clang-format | Dan Goodliffe | 2023-11-07 |
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* | Swap GLEW for more modern glad | Dan Goodliffe | 2023-05-28 |
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* | Drop .hpp for header only things | Dan Goodliffe | 2023-04-29 |
| | | | | Half of them acquired a .cpp part anyway | ||
* | Fix up all the static analyzer warnings | Dan Goodliffe | 2023-01-08 |
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* | Restructure how shaders are worked with | Dan Goodliffe | 2022-11-03 |
| | | | | Needs a tidy-up | ||
* | Rename Shader to SceneShader | Dan Goodliffe | 2022-11-03 |
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* | Setting texture unit on bind | Dan Goodliffe | 2022-10-30 |
| | | | | Always sets the target unit before binding, allows specifying the unit | ||
* | Implement extending a network to join link ends | Dan Goodliffe | 2022-10-28 |
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* | Implement extending a network into open space | Dan Goodliffe | 2022-10-28 |
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* | Move findDir into member function findNodeDirection | Dan Goodliffe | 2022-10-28 |
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* | Tidy network node insertion/searching | Dan Goodliffe | 2022-10-22 |
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* | Add free extend builder with placeholder network support | Dan Goodliffe | 2022-10-15 |
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* | Network candidate links | Dan Goodliffe | 2022-10-14 |
| | | | | | Returns a collection of links/nodes without adding them to the network, suitable for displaying in the UI during a design/build process | ||
* | Standard typedefs for Mesh | Dan Goodliffe | 2022-10-13 |
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* | Standard typedefs for Link | Dan Goodliffe | 2022-10-13 |
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* | Standard typedefs for Node | Dan Goodliffe | 2022-10-13 |
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* | Search node network without creating temporary nodes on the heap | Dan Goodliffe | 2022-10-13 |
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* | Support searching node network by vec3 position | Dan Goodliffe | 2022-10-13 |
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* | Add candidateNodeAt, returns a network node why may not be part of the network | Dan Goodliffe | 2022-10-11 |
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* | Fix return type of network link factories | Dan Goodliffe | 2022-10-11 |
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* | Add a rather dumb builder for joining nodes | Dan Goodliffe | 2022-10-08 |
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* | Move addStraight to impl.h | Dan Goodliffe | 2022-10-08 |
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* | Add addStright to Network which looks up StraightLink in the network type | Dan Goodliffe | 2022-10-08 |
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* | Split network intersect ray functions and return specific types | Dan Goodliffe | 2022-10-08 |
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* | Add support for searching a network for a ray intersection | Dan Goodliffe | 2022-10-02 |
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* | Latest clang-formatting | Dan Goodliffe | 2022-10-02 |
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* | Link functions for testing if a ray clicks them | Dan Goodliffe | 2022-08-29 |
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* | Replace include guard macros with pragma once | Dan Goodliffe | 2022-01-02 |
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* | Cache allows multiple key parts | Dan Goodliffe | 2022-01-01 |
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* | Refactor to start splitting out UI components | Dan Goodliffe | 2021-12-13 |
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* | Move TickDuration to its own files | Dan Goodliffe | 2021-12-13 |
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* | Fix up all remaining warnings | Dan Goodliffe | 2021-11-28 |
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