summaryrefslogtreecommitdiff
path: root/game/network
Commit message (Collapse)AuthorAge
* Copy render vital link data to vertex bufferDan Goodliffe2024-01-20
|
* Remove PositionxD from NetworkDan Goodliffe2024-01-07
|
* Global positions in network dataDan Goodliffe2024-01-07
|
* Template Ray on position typeDan Goodliffe2024-01-07
|
* Remove misleading power operator^ on vec2/3Dan Goodliffe2023-12-29
|
* Remove weird operator! on vec2/3Dan Goodliffe2023-12-29
|
* Switch to millimeters for spatial unitsDan Goodliffe2023-11-15
| | | | | | Mostly a case of changing far too many magic numbers, something else to fix I guess. I probably missed something. Also there's some hackery when loading 3D models, which are still assumed to be in metres.
* WIP typedefing just about everything elseDan Goodliffe2023-11-09
|
* WIP typedefing all the things - sourcesDan Goodliffe2023-11-09
|
* WIP typedefing all the things - headersDan Goodliffe2023-11-07
|
* Reformat with new clang-formatDan Goodliffe2023-11-07
|
* Swap GLEW for more modern gladDan Goodliffe2023-05-28
|
* Drop .hpp for header only thingsDan Goodliffe2023-04-29
| | | | Half of them acquired a .cpp part anyway
* Fix up all the static analyzer warningsDan Goodliffe2023-01-08
|
* Restructure how shaders are worked withDan Goodliffe2022-11-03
| | | | Needs a tidy-up
* Rename Shader to SceneShaderDan Goodliffe2022-11-03
|
* Setting texture unit on bindDan Goodliffe2022-10-30
| | | | Always sets the target unit before binding, allows specifying the unit
* Implement extending a network to join link endsDan Goodliffe2022-10-28
|
* Implement extending a network into open spaceDan Goodliffe2022-10-28
|
* Move findDir into member function findNodeDirectionDan Goodliffe2022-10-28
|
* Tidy network node insertion/searchingDan Goodliffe2022-10-22
|
* Add free extend builder with placeholder network supportDan Goodliffe2022-10-15
|
* Network candidate linksDan Goodliffe2022-10-14
| | | | | Returns a collection of links/nodes without adding them to the network, suitable for displaying in the UI during a design/build process
* Standard typedefs for MeshDan Goodliffe2022-10-13
|
* Standard typedefs for LinkDan Goodliffe2022-10-13
|
* Standard typedefs for NodeDan Goodliffe2022-10-13
|
* Search node network without creating temporary nodes on the heapDan Goodliffe2022-10-13
|
* Support searching node network by vec3 positionDan Goodliffe2022-10-13
|
* Add candidateNodeAt, returns a network node why may not be part of the networkDan Goodliffe2022-10-11
|
* Fix return type of network link factoriesDan Goodliffe2022-10-11
|
* Add a rather dumb builder for joining nodesDan Goodliffe2022-10-08
|
* Move addStraight to impl.hDan Goodliffe2022-10-08
|
* Add addStright to Network which looks up StraightLink in the network typeDan Goodliffe2022-10-08
|
* Split network intersect ray functions and return specific typesDan Goodliffe2022-10-08
|
* Add support for searching a network for a ray intersectionDan Goodliffe2022-10-02
|
* Latest clang-formattingDan Goodliffe2022-10-02
|
* Link functions for testing if a ray clicks themDan Goodliffe2022-08-29
|
* Replace include guard macros with pragma onceDan Goodliffe2022-01-02
|
* Cache allows multiple key partsDan Goodliffe2022-01-01
|
* Refactor to start splitting out UI componentsDan Goodliffe2021-12-13
|
* Move TickDuration to its own filesDan Goodliffe2021-12-13
|
* Fix up all remaining warningsDan Goodliffe2021-11-28
|
* Enable all Jason Turner recommended warningsDan Goodliffe2021-11-26
|
* Swap y,z axisDan Goodliffe2021-11-16
| | | | This was a pain... but all the coords make much more sense now and a lot of mystery negation has disappeared.
* Fix warnings produced by new clang-tidyDan Goodliffe2021-05-02
|
* Route Walker returns Link::Nexts, not vector linksDan Goodliffe2021-03-13
| | | | | This makes more sense when you realise that the existing navigation workings work on exactly the same type!
* Add generic middle classes LinkStraight and LinkCurveDan Goodliffe2021-03-13
|
* Initial commit of the route finderDan Goodliffe2021-03-13
|
* Only attempt to render renderable networksDan Goodliffe2021-03-13
|
* Push more RailLinks logic down into NetworkOfDan Goodliffe2021-03-10
|