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path: root/game/network
Commit message (Collapse)AuthorAge
* Bind the network profile in as uniformsDan Goodliffe2024-01-22
| | | | Makes the network shaders generic to network type
* Remove the old custom mesh per network link renderingDan Goodliffe2024-01-21
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* Pass curve link radius, no recalculate, its constantDan Goodliffe2024-01-20
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* Implement basic network curve part shaderDan Goodliffe2024-01-20
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* Update network with vertex arrayDan Goodliffe2024-01-20
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* Render rail network using new shadersDan Goodliffe2024-01-20
| | | | Non-functional, totally unimplemented at this stage
* Copy render vital link data to vertex bufferDan Goodliffe2024-01-20
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* Remove PositionxD from NetworkDan Goodliffe2024-01-07
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* Global positions in network dataDan Goodliffe2024-01-07
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* Template Ray on position typeDan Goodliffe2024-01-07
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* Remove misleading power operator^ on vec2/3Dan Goodliffe2023-12-29
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* Remove weird operator! on vec2/3Dan Goodliffe2023-12-29
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* Switch to millimeters for spatial unitsDan Goodliffe2023-11-15
| | | | | | Mostly a case of changing far too many magic numbers, something else to fix I guess. I probably missed something. Also there's some hackery when loading 3D models, which are still assumed to be in metres.
* WIP typedefing just about everything elseDan Goodliffe2023-11-09
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* WIP typedefing all the things - sourcesDan Goodliffe2023-11-09
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* WIP typedefing all the things - headersDan Goodliffe2023-11-07
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* Reformat with new clang-formatDan Goodliffe2023-11-07
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* Swap GLEW for more modern gladDan Goodliffe2023-05-28
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* Drop .hpp for header only thingsDan Goodliffe2023-04-29
| | | | Half of them acquired a .cpp part anyway
* Fix up all the static analyzer warningsDan Goodliffe2023-01-08
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* Restructure how shaders are worked withDan Goodliffe2022-11-03
| | | | Needs a tidy-up
* Rename Shader to SceneShaderDan Goodliffe2022-11-03
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* Setting texture unit on bindDan Goodliffe2022-10-30
| | | | Always sets the target unit before binding, allows specifying the unit
* Implement extending a network to join link endsDan Goodliffe2022-10-28
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* Implement extending a network into open spaceDan Goodliffe2022-10-28
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* Move findDir into member function findNodeDirectionDan Goodliffe2022-10-28
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* Tidy network node insertion/searchingDan Goodliffe2022-10-22
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* Add free extend builder with placeholder network supportDan Goodliffe2022-10-15
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* Network candidate linksDan Goodliffe2022-10-14
| | | | | Returns a collection of links/nodes without adding them to the network, suitable for displaying in the UI during a design/build process
* Standard typedefs for MeshDan Goodliffe2022-10-13
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* Standard typedefs for LinkDan Goodliffe2022-10-13
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* Standard typedefs for NodeDan Goodliffe2022-10-13
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* Search node network without creating temporary nodes on the heapDan Goodliffe2022-10-13
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* Support searching node network by vec3 positionDan Goodliffe2022-10-13
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* Add candidateNodeAt, returns a network node why may not be part of the networkDan Goodliffe2022-10-11
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* Fix return type of network link factoriesDan Goodliffe2022-10-11
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* Add a rather dumb builder for joining nodesDan Goodliffe2022-10-08
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* Move addStraight to impl.hDan Goodliffe2022-10-08
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* Add addStright to Network which looks up StraightLink in the network typeDan Goodliffe2022-10-08
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* Split network intersect ray functions and return specific typesDan Goodliffe2022-10-08
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* Add support for searching a network for a ray intersectionDan Goodliffe2022-10-02
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* Latest clang-formattingDan Goodliffe2022-10-02
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* Link functions for testing if a ray clicks themDan Goodliffe2022-08-29
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* Replace include guard macros with pragma onceDan Goodliffe2022-01-02
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* Cache allows multiple key partsDan Goodliffe2022-01-01
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* Refactor to start splitting out UI componentsDan Goodliffe2021-12-13
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* Move TickDuration to its own filesDan Goodliffe2021-12-13
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* Fix up all remaining warningsDan Goodliffe2021-11-28
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* Enable all Jason Turner recommended warningsDan Goodliffe2021-11-26
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* Swap y,z axisDan Goodliffe2021-11-16
| | | | This was a pain... but all the coords make much more sense now and a lot of mystery negation has disappeared.