index
:
I Like Trains
main
terrain-deform-2
The I Like Trains game
Dan Goodliffe
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
game
/
network
/
rail.h
Commit message (
Collapse
)
Author
Age
*
Standard typedefs for Node
Dan Goodliffe
2022-10-13
|
*
Add addStright to Network which looks up StraightLink in the network type
Dan Goodliffe
2022-10-08
|
*
Replace include guard macros with pragma once
Dan Goodliffe
2022-01-02
|
*
Move TickDuration to its own files
Dan Goodliffe
2021-12-13
|
*
Add generic middle classes LinkStraight and LinkCurve
Dan Goodliffe
2021-03-13
|
*
Push more RailLinks logic down into NetworkOf
Dan Goodliffe
2021-03-10
|
*
Add some more helpers to Network
Dan Goodliffe
2021-03-10
|
*
Vertices and indices vectors not required once mesh is created
Dan Goodliffe
2021-03-10
|
*
Push RailLinks functionality into new base classes Network and NetworkOf<>
Dan Goodliffe
2021-03-10
|
*
Add findNodeAt to locate a node instance by position
Dan Goodliffe
2021-03-10
|
*
Replace Transform with Location
Dan Goodliffe
2021-03-03
|
|
|
|
Simpler, unbinds the transformation matrices for location, now done just in the shader.
*
Add meandering support
Dan Goodliffe
2021-02-22
|
|
|
|
Add rail links between existing nodes and arbitrary points
*
Code tidy-up
Dan Goodliffe
2021-02-14
|
*
Support getting the position at a point along a link
Dan Goodliffe
2021-02-14
|
*
Keep radius and arc as part of rail curve
Dan Goodliffe
2021-02-14
|
|
|
|
Fixes order of mesh points oo fix culling
*
Join links in rail graph
Dan Goodliffe
2021-02-14
|
*
Single function for generating the rail link mesh
Dan Goodliffe
2021-02-07
|
*
Factor a lot of maths and stuff into utility
Dan Goodliffe
2021-02-07
|
*
Links have length, ends have entry direction
Dan Goodliffe
2021-02-07
|
*
Initial commit adding curved rail pieces
Dan Goodliffe
2021-02-05
|
*
Initial commit generating some basic rail network
Dan Goodliffe
2021-02-05