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path: root/game/network/rail.h
Commit message (Collapse)AuthorAge
* Add addStright to Network which looks up StraightLink in the network typeDan Goodliffe2022-10-08
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* Replace include guard macros with pragma onceDan Goodliffe2022-01-02
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* Move TickDuration to its own filesDan Goodliffe2021-12-13
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* Add generic middle classes LinkStraight and LinkCurveDan Goodliffe2021-03-13
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* Push more RailLinks logic down into NetworkOfDan Goodliffe2021-03-10
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* Add some more helpers to NetworkDan Goodliffe2021-03-10
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* Vertices and indices vectors not required once mesh is createdDan Goodliffe2021-03-10
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* Push RailLinks functionality into new base classes Network and NetworkOf<>Dan Goodliffe2021-03-10
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* Add findNodeAt to locate a node instance by positionDan Goodliffe2021-03-10
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* Replace Transform with LocationDan Goodliffe2021-03-03
| | | | Simpler, unbinds the transformation matrices for location, now done just in the shader.
* Add meandering supportDan Goodliffe2021-02-22
| | | | Add rail links between existing nodes and arbitrary points
* Code tidy-upDan Goodliffe2021-02-14
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* Support getting the position at a point along a linkDan Goodliffe2021-02-14
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* Keep radius and arc as part of rail curveDan Goodliffe2021-02-14
| | | | Fixes order of mesh points oo fix culling
* Join links in rail graphDan Goodliffe2021-02-14
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* Single function for generating the rail link meshDan Goodliffe2021-02-07
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* Factor a lot of maths and stuff into utilityDan Goodliffe2021-02-07
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* Links have length, ends have entry directionDan Goodliffe2021-02-07
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* Initial commit adding curved rail piecesDan Goodliffe2021-02-05
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* Initial commit generating some basic rail networkDan Goodliffe2021-02-05